battle anim documentation
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@@ -577,7 +577,7 @@ static void sub_80BB4B8(u8 taskId)
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}
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}
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void sub_80BB660(u8 taskId)
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void AnimTask_Flash(u8 taskId)
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{
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u32 selectedPalettes = SelectBattlerSpritePalettes(1, 1, 1, 1);
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@@ -646,7 +646,7 @@ static void sub_80BB790(u32 selectedPalettes, u16 color)
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gPlttBufferFaded[curOffset] = color;
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}
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void sub_80BB7DC(u8 taskId)
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void AnimTask_BlendNonAttackerPalettes(u8 taskId)
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{
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s32 j;
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u32 battler, selectedPalettes = 0;
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@@ -659,7 +659,7 @@ void sub_80BB7DC(u8 taskId)
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StartBlendAnimSpriteColor(taskId, selectedPalettes);
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}
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void sub_80BB82C(u8 taskId)
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void AnimTask_StartSlidingBg(u8 taskId)
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{
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u8 newTaskId;
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@@ -712,7 +712,7 @@ void AnimTask_GetTargetIsAttackerPartner(u8 taskId)
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DestroyAnimVisualTask(taskId);
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}
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void sub_80BB9B0(u8 taskId)
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void AnimTask_SetAllNonAttackersInvisiblity(u8 taskId)
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{
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u16 battler;
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@@ -837,19 +837,19 @@ void AnimTask_GetBattleTerrain(u8 taskId)
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DestroyAnimVisualTask(taskId);
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}
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void sub_80BBE10(u8 taskId)
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void AnimTask_AllocBackupPalBuffer(u8 taskId)
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{
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gMonSpritesGfxPtr->field_17C = AllocZeroed(0x2000);
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DestroyAnimVisualTask(taskId);
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}
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void sub_80BBE3C(u8 taskId)
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void AnimTask_FreeBackupPalBuffer(u8 taskId)
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{
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FREE_AND_SET_NULL(gMonSpritesGfxPtr->field_17C);
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DestroyAnimVisualTask(taskId);
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}
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void sub_80BBE6C(u8 taskId)
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void AnimTask_CopyPalUnfadedToBackup(u8 taskId)
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{
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u32 selectedPalettes;
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s32 paletteIndex = 0;
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@@ -867,7 +867,7 @@ void sub_80BBE6C(u8 taskId)
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DestroyAnimVisualTask(taskId);
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}
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void sub_80BBF08(u8 taskId)
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void AnimTask_CopyPalUnfadedFromBackup(u8 taskId)
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{
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u32 selectedPalettes;
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s32 paletteIndex = 0;
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@@ -885,7 +885,7 @@ void sub_80BBF08(u8 taskId)
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DestroyAnimVisualTask(taskId);
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}
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void sub_80BBFA4(u8 taskId)
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void AnimTask_CopyPalFadedToUnfaded(u8 taskId)
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{
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u32 selectedPalettes;
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s32 paletteIndex = 0;
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@@ -912,7 +912,7 @@ void AnimTask_IsContest(u8 taskId)
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DestroyAnimVisualTask(taskId);
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}
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void sub_80BC060(u8 taskId)
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void AnimTask_SetAnimAttackerAndTargetForEffectTgt(u8 taskId)
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{
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gBattleAnimAttacker = gBattlerTarget;
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gBattleAnimTarget = gEffectBattler;
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@@ -928,20 +928,20 @@ void AnimTask_IsTargetSameSide(u8 taskId)
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DestroyAnimVisualTask(taskId);
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}
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void sub_80BC0DC(u8 taskId)
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void AnimTask_SetAnimTargetToBattlerTarget(u8 taskId)
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{
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gBattleAnimTarget = gBattlerTarget;
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DestroyAnimVisualTask(taskId);
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}
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void sub_80BC0FC(u8 taskId)
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void AnimTask_SetAnimAttackerAndTargetForEffectAtk(u8 taskId)
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{
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gBattleAnimAttacker = gBattlerAttacker;
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gBattleAnimTarget = gEffectBattler;
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DestroyAnimVisualTask(taskId);
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}
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void sub_80BC12C(u8 taskId)
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void AnimTask_SetAttackerInvisibleWaitForSignal(u8 taskId)
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{
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if (IsContest())
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{
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