battle anim documentation
This commit is contained in:
+111
-108
@@ -6,21 +6,21 @@
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#include "trig.h"
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#include "constants/songs.h"
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static void sub_80AC90C(struct Sprite *sprite);
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static void sub_80AC94C(struct Sprite *sprite);
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static void sub_80ACA00(struct Sprite *sprite);
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static void sub_80AC990(struct Sprite *sprite);
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static void AnimFireSpiralInward(struct Sprite *sprite);
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static void AnimFireSpread(struct Sprite *sprite);
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static void AnimLargeFlame(struct Sprite *sprite);
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static void AnimFirePlume(struct Sprite *sprite);
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static void sub_80ACAA8(struct Sprite *sprite);
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static void sub_80ACBB0(struct Sprite *sprite);
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static void AnimEmberFlare(struct Sprite *sprite);
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static void sub_80ACC44(struct Sprite *sprite);
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static void AnimBurnFlame(struct Sprite *sprite);
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static void AnimFireRing(struct Sprite *sprite);
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static void AnimFireCross(struct Sprite *sprite);
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static void sub_80ACDE8(struct Sprite *sprite);
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static void sub_80AD330(struct Sprite *sprite);
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static void sub_80AD454(struct Sprite *sprite);
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static void sub_80AD540(struct Sprite *sprite);
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static void sub_80AD6F4(struct Sprite *sprite);
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static void AnimFireSpiralOutward(struct Sprite *sprite);
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static void AnimEruptionLaunchRock(struct Sprite *sprite);
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static void AnimEruptionFallingRock(struct Sprite *sprite);
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static void AnimWillOWispOrb(struct Sprite *sprite);
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static void AnimWillOWispFire(struct Sprite *sprite);
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static void sub_80ACA6C(struct Sprite *sprite);
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static void sub_80ACB1C(struct Sprite *sprite);
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static void AnimFireRing_Step1(struct Sprite *sprite);
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@@ -38,7 +38,7 @@ static void sub_80AD4A8(struct Sprite *sprite);
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static void sub_80AD690(struct Sprite *sprite);
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static void sub_80AD870(u8 taskId);
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static const union AnimCmd gUnknown_83E5BB8[] =
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static const union AnimCmd sAnim_FireSpiralSpread_0[] =
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{
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ANIMCMD_FRAME(16, 4),
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ANIMCMD_FRAME(32, 4),
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@@ -46,7 +46,7 @@ static const union AnimCmd gUnknown_83E5BB8[] =
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ANIMCMD_JUMP(0),
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};
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static const union AnimCmd gUnknown_83E5BC8[] =
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static const union AnimCmd sAnim_FireSpiralSpread_1[] =
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{
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ANIMCMD_FRAME(16, 4, .vFlip = TRUE, .hFlip = TRUE),
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ANIMCMD_FRAME(32, 4, .vFlip = TRUE, .hFlip = TRUE),
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@@ -54,35 +54,35 @@ static const union AnimCmd gUnknown_83E5BC8[] =
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ANIMCMD_JUMP(0),
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};
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static const union AnimCmd *const gUnknown_83E5BD8[] =
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static const union AnimCmd *const sAnims_FireSpiralSpread[] =
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{
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gUnknown_83E5BB8,
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gUnknown_83E5BC8,
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sAnim_FireSpiralSpread_0,
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sAnim_FireSpiralSpread_1,
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};
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const struct SpriteTemplate gUnknown_83E5BE0 =
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const struct SpriteTemplate gFireSpiralInwardSpriteTemplate =
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{
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.tileTag = ANIM_TAG_SMALL_EMBER,
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.paletteTag = ANIM_TAG_SMALL_EMBER,
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.oam = &gOamData_AffineOff_ObjNormal_32x32,
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.anims = gUnknown_83E5BD8,
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.anims = sAnims_FireSpiralSpread,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = sub_80AC90C,
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.callback = AnimFireSpiralInward,
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};
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const struct SpriteTemplate gUnknown_83E5BF8 =
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const struct SpriteTemplate gFireSpreadSpriteTemplate =
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{
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.tileTag = ANIM_TAG_SMALL_EMBER,
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.paletteTag = ANIM_TAG_SMALL_EMBER,
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.oam = &gOamData_AffineOff_ObjNormal_32x32,
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.anims = gUnknown_83E5BD8,
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.anims = sAnims_FireSpiralSpread,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = sub_80AC94C,
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.callback = AnimFireSpread,
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};
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static const union AnimCmd gUnknown_83E5C10[] =
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static const union AnimCmd sAnim_LargeFlame[] =
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{
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ANIMCMD_FRAME(0, 3),
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ANIMCMD_FRAME(16, 3),
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@@ -95,12 +95,12 @@ static const union AnimCmd gUnknown_83E5C10[] =
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ANIMCMD_JUMP(0),
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};
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static const union AnimCmd *const gUnknown_83E5C34[] =
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static const union AnimCmd *const sAnims_LargeFlame[] =
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{
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gUnknown_83E5C10,
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sAnim_LargeFlame,
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};
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static const union AnimCmd gUnknown_83E5C38[] =
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static const union AnimCmd sAnim_FirePlume[] =
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{
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ANIMCMD_FRAME(0, 5),
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ANIMCMD_FRAME(16, 5),
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@@ -110,54 +110,54 @@ static const union AnimCmd gUnknown_83E5C38[] =
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ANIMCMD_JUMP(0),
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};
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static const union AnimCmd *const gUnknown_83E5C50[] =
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static const union AnimCmd *const sAnims_FirePlume[] =
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{
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gUnknown_83E5C38,
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sAnim_FirePlume,
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};
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static const union AffineAnimCmd gUnknown_83E5C54[] =
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static const union AffineAnimCmd sAffineAnim_LargeFlame[] =
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{
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AFFINEANIMCMD_FRAME(0x32, 0x100, 0, 0),
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AFFINEANIMCMD_FRAME(0x20, 0x0, 0, 7),
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AFFINEANIMCMD_END,
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};
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static const union AffineAnimCmd *const gUnknown_83E5C6C[] =
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static const union AffineAnimCmd *const sAffineAnims_LargeFlame[] =
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{
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gUnknown_83E5C54,
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sAffineAnim_LargeFlame,
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};
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const struct SpriteTemplate gUnknown_83E5C70 =
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const struct SpriteTemplate gLargeFlameSpriteTemplate =
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{
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.tileTag = ANIM_TAG_FIRE,
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.paletteTag = ANIM_TAG_FIRE,
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.oam = &gOamData_AffineNormal_ObjNormal_32x32,
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.anims = gUnknown_83E5C34,
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.anims = sAnims_LargeFlame,
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.images = NULL,
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.affineAnims = gUnknown_83E5C6C,
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.callback = sub_80ACA00,
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.affineAnims = sAffineAnims_LargeFlame,
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.callback = AnimLargeFlame,
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};
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const struct SpriteTemplate gUnknown_83E5C88 =
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const struct SpriteTemplate gLargeFlameScatterSpriteTemplate =
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{
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.tileTag = ANIM_TAG_FIRE,
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.paletteTag = ANIM_TAG_FIRE,
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.oam = &gOamData_AffineOff_ObjNormal_32x32,
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.anims = gUnknown_83E5C34,
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.anims = sAnims_LargeFlame,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = sub_80ACA00,
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.callback = AnimLargeFlame,
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};
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const struct SpriteTemplate gUnknown_83E5CA0 =
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const struct SpriteTemplate gFirePlumeSpriteTemplate =
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{
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.tileTag = ANIM_TAG_FIRE_PLUME,
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.paletteTag = ANIM_TAG_FIRE_PLUME,
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.oam = &gOamData_AffineOff_ObjNormal_32x32,
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.anims = gUnknown_83E5C50,
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.anims = sAnims_FirePlume,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = sub_80AC990,
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.callback = AnimFirePlume,
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};
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const struct SpriteTemplate gUnknown_83E5CB8 =
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@@ -165,10 +165,10 @@ const struct SpriteTemplate gUnknown_83E5CB8 =
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.tileTag = ANIM_TAG_SMALL_EMBER,
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.paletteTag = ANIM_TAG_SMALL_EMBER,
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.oam = &gOamData_AffineOff_ObjNormal_32x32,
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.anims = gUnknown_83E5C50,
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.anims = sAnims_FirePlume,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = sub_80AC990,
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.callback = AnimFirePlume,
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};
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static const union AnimCmd gUnknown_83E5CD0[] =
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@@ -195,30 +195,30 @@ const struct SpriteTemplate gUnknown_83E5CE4 =
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.callback = sub_80ACAA8,
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};
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static const union AffineAnimCmd gUnknown_83E5CFC[] =
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static const union AffineAnimCmd sAffineAnim_SunlightRay[] =
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{
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AFFINEANIMCMD_FRAME(0x50, 0x50, 0, 0),
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AFFINEANIMCMD_FRAME(0x2, 0x2, 10, 1),
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AFFINEANIMCMD_JUMP(1),
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};
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static const union AffineAnimCmd *const gUnknown_83E5D14[] =
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static const union AffineAnimCmd *const sAffineAnims_SunlightRay[] =
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{
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gUnknown_83E5CFC,
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sAffineAnim_SunlightRay,
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};
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const struct SpriteTemplate gUnknown_83E5D18 =
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const struct SpriteTemplate gSunlightRaySpriteTemplate =
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{
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.tileTag = ANIM_TAG_SUNLIGHT,
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.paletteTag = ANIM_TAG_SUNLIGHT,
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.oam = &gOamData_AffineNormal_ObjBlend_32x32,
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.anims = gDummySpriteAnimTable,
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.images = NULL,
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.affineAnims = gUnknown_83E5D14,
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.affineAnims = sAffineAnims_SunlightRay,
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.callback = sub_80ACBB0,
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};
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static const union AnimCmd gUnknown_83E5D30[] =
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static const union AnimCmd sAnim_BasicFire[] =
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{
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ANIMCMD_FRAME(0, 4),
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ANIMCMD_FRAME(16, 4),
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@@ -228,9 +228,9 @@ static const union AnimCmd gUnknown_83E5D30[] =
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ANIMCMD_JUMP(0),
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};
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const union AnimCmd *const gUnknown_83E5D48[] =
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const union AnimCmd *const gAnims_BasicFire[] =
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{
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gUnknown_83E5D30,
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sAnim_BasicFire,
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};
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const struct SpriteTemplate gEmberSpriteTemplate =
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@@ -249,44 +249,44 @@ const struct SpriteTemplate gEmberFlareSpriteTemplate =
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.tileTag = ANIM_TAG_SMALL_EMBER,
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.paletteTag = ANIM_TAG_SMALL_EMBER,
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.oam = &gOamData_AffineOff_ObjNormal_32x32,
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.anims = gUnknown_83E5D48,
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.anims = gAnims_BasicFire,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = AnimEmberFlare,
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};
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const struct SpriteTemplate gUnknown_83E5D7C =
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const struct SpriteTemplate gBurnFlameSpriteTemplate =
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{
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.tileTag = ANIM_TAG_SMALL_EMBER,
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.paletteTag = ANIM_TAG_SMALL_EMBER,
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.oam = &gOamData_AffineOff_ObjNormal_32x32,
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.anims = gUnknown_83E5D48,
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.anims = gAnims_BasicFire,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = sub_80ACC44,
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.callback = AnimBurnFlame,
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};
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const struct SpriteTemplate gUnknown_83E5D94 =
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const struct SpriteTemplate gFireBlastRingSpriteTemplate =
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{
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.tileTag = ANIM_TAG_SMALL_EMBER,
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.paletteTag = ANIM_TAG_SMALL_EMBER,
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.oam = &gOamData_AffineOff_ObjNormal_32x32,
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.anims = gUnknown_83E5D48,
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.anims = gAnims_BasicFire,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = AnimFireRing,
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};
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static const union AnimCmd gUnknown_83E5DAC[] =
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static const union AnimCmd sAnim_FireBlastCross[] =
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{
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ANIMCMD_FRAME(32, 6),
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ANIMCMD_FRAME(48, 6),
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ANIMCMD_JUMP(0),
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};
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static const union AnimCmd *const gUnknown_83E5DB8[] =
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static const union AnimCmd *const sAnims_FireBlastCross[] =
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{
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gUnknown_83E5DAC,
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sAnim_FireBlastCross,
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};
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static const union AffineAnimCmd gUnknown_83E5DBC[] =
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@@ -307,40 +307,40 @@ static const union AffineAnimCmd *const gUnknown_83E5DDC[] =
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gUnknown_83E5DCC,
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};
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const struct SpriteTemplate gUnknown_83E5DE4 =
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const struct SpriteTemplate gFireBlastCrossSpriteTemplate =
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{
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.tileTag = ANIM_TAG_SMALL_EMBER,
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.paletteTag = ANIM_TAG_SMALL_EMBER,
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.oam = &gOamData_AffineOff_ObjNormal_32x32,
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.anims = gUnknown_83E5DB8,
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.anims = sAnims_FireBlastCross,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = AnimFireCross,
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};
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const struct SpriteTemplate gUnknown_83E5DFC =
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const struct SpriteTemplate gFireSpiralOutwardSpriteTemplate =
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{
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.tileTag = ANIM_TAG_SMALL_EMBER,
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.paletteTag = ANIM_TAG_SMALL_EMBER,
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.oam = &gOamData_AffineOff_ObjNormal_32x32,
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.anims = gUnknown_83E5D48,
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.anims = gAnims_BasicFire,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = sub_80ACDE8,
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.callback = AnimFireSpiralOutward,
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};
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const struct SpriteTemplate gUnknown_83E5E14 =
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const struct SpriteTemplate gWeatherBallFireDownSpriteTemplate =
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{
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.tileTag = ANIM_TAG_SMALL_EMBER,
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.paletteTag = ANIM_TAG_SMALL_EMBER,
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.oam = &gOamData_AffineOff_ObjNormal_32x32,
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.anims = gUnknown_83E5D48,
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.anims = gAnims_BasicFire,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = AnimWeatherBallDown,
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};
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static const struct SpriteTemplate gUnknown_83E5E2C =
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static const struct SpriteTemplate gEruptionLaunchRockSpriteTemplate =
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{
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.tileTag = ANIM_TAG_WARM_ROCK,
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.paletteTag = ANIM_TAG_WARM_ROCK,
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@@ -348,10 +348,10 @@ static const struct SpriteTemplate gUnknown_83E5E2C =
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.anims = gDummySpriteAnimTable,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = sub_80AD330,
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.callback = AnimEruptionLaunchRock,
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};
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static const s16 sHeatedRockCoords[][2] =
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static const s16 sEruptionLaunchRockCoords[][2] =
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{
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{-2, -5},
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{-1, -1},
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@@ -362,7 +362,7 @@ static const s16 sHeatedRockCoords[][2] =
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{ 4, -7},
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};
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const struct SpriteTemplate gUnknown_83E5E60 =
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const struct SpriteTemplate gEruptionFallingRockSpriteTemplate =
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{
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.tileTag = ANIM_TAG_WARM_ROCK,
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.paletteTag = ANIM_TAG_WARM_ROCK,
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@@ -370,10 +370,10 @@ const struct SpriteTemplate gUnknown_83E5E60 =
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.anims = gDummySpriteAnimTable,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = sub_80AD454,
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.callback = AnimEruptionFallingRock,
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};
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static const union AnimCmd gUnknown_83E5E78[] =
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static const union AnimCmd sAnim_WillOWispOrb_0[] =
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{
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ANIMCMD_FRAME(0, 5),
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ANIMCMD_FRAME(4, 5),
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@@ -382,44 +382,44 @@ static const union AnimCmd gUnknown_83E5E78[] =
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ANIMCMD_JUMP(0),
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};
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static const union AnimCmd gUnknown_83E5E8C[] =
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static const union AnimCmd sAnim_WillOWispOrb_1[] =
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{
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ANIMCMD_FRAME(16, 5),
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ANIMCMD_END,
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};
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static const union AnimCmd gUnknown_83E5E94[] =
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static const union AnimCmd sAnim_WillOWispOrb_2[] =
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{
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ANIMCMD_FRAME(20, 5),
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ANIMCMD_END,
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};
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static const union AnimCmd gUnknown_83E5E9C[] =
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static const union AnimCmd sAnim_WillOWispOrb_3[] =
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{
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ANIMCMD_FRAME(20, 5),
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ANIMCMD_END,
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};
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static const union AnimCmd *const gUnknown_83E5EA4[] =
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static const union AnimCmd *const sAnims_WillOWispOrb[] =
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{
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gUnknown_83E5E78,
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gUnknown_83E5E8C,
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gUnknown_83E5E94,
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gUnknown_83E5E9C,
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sAnim_WillOWispOrb_0,
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sAnim_WillOWispOrb_1,
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sAnim_WillOWispOrb_2,
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sAnim_WillOWispOrb_3,
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};
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||||
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const struct SpriteTemplate gUnknown_83E5EB4 =
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||||
const struct SpriteTemplate gWillOWispOrbSpriteTemplate =
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||||
{
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.tileTag = ANIM_TAG_WISP_ORB,
|
||||
.paletteTag = ANIM_TAG_WISP_ORB,
|
||||
.oam = &gOamData_AffineOff_ObjNormal_16x16,
|
||||
.anims = gUnknown_83E5EA4,
|
||||
.anims = sAnims_WillOWispOrb,
|
||||
.images = NULL,
|
||||
.affineAnims = gDummySpriteAffineAnimTable,
|
||||
.callback = sub_80AD540,
|
||||
.callback = AnimWillOWispOrb,
|
||||
};
|
||||
|
||||
static const union AnimCmd gUnknown_83E5ECC[] =
|
||||
static const union AnimCmd sAnim_WillOWispFire[] =
|
||||
{
|
||||
ANIMCMD_FRAME(0, 5),
|
||||
ANIMCMD_FRAME(16, 5),
|
||||
@@ -428,33 +428,36 @@ static const union AnimCmd gUnknown_83E5ECC[] =
|
||||
ANIMCMD_JUMP(0),
|
||||
};
|
||||
|
||||
static const union AnimCmd *const gUnknown_83E5EE0[] =
|
||||
static const union AnimCmd *const sAnims_WillOWispFire[] =
|
||||
{
|
||||
gUnknown_83E5ECC,
|
||||
sAnim_WillOWispFire,
|
||||
};
|
||||
|
||||
const struct SpriteTemplate gUnknown_83E5EE4 =
|
||||
const struct SpriteTemplate gWillOWispFireSpriteTemplate =
|
||||
{
|
||||
.tileTag = ANIM_TAG_WISP_FIRE,
|
||||
.paletteTag = ANIM_TAG_WISP_FIRE,
|
||||
.oam = &gOamData_AffineOff_ObjNormal_32x32,
|
||||
.anims = gUnknown_83E5EE0,
|
||||
.anims = sAnims_WillOWispFire,
|
||||
.images = NULL,
|
||||
.affineAnims = gDummySpriteAffineAnimTable,
|
||||
.callback = sub_80AD6F4,
|
||||
.callback = AnimWillOWispFire,
|
||||
};
|
||||
|
||||
static const s8 gUnknown_83E5EFC[16] =
|
||||
// Directions for shaking up/down or left/right in AnimTask_ShakeTargetInPattern
|
||||
// Only first 10 values are ever accessed.
|
||||
// First pattern results in larger shakes, second results in faster oscillation
|
||||
static const s8 sShakeDirsPattern0[16] =
|
||||
{
|
||||
-1, -1, 0, 1, 1, 0, 0, -1, -1, 1, 1, 0, 0, -1, 0, 1,
|
||||
};
|
||||
|
||||
static const s8 gUnknown_83E5F0C[16] =
|
||||
static const s8 sShakeDirsPattern1[16] =
|
||||
{
|
||||
-1, 0, 1, 0, -1, 1, 0, -1, 0, 1, 0, -1, 0, 1, 0, 1,
|
||||
};
|
||||
|
||||
static void sub_80AC90C(struct Sprite *sprite)
|
||||
static void AnimFireSpiralInward(struct Sprite *sprite)
|
||||
{
|
||||
sprite->data[0] = gBattleAnimArgs[0];
|
||||
sprite->data[1] = 0x3C;
|
||||
@@ -466,7 +469,7 @@ static void sub_80AC90C(struct Sprite *sprite)
|
||||
sprite->callback(sprite);
|
||||
}
|
||||
|
||||
static void sub_80AC94C(struct Sprite *sprite)
|
||||
static void AnimFireSpread(struct Sprite *sprite)
|
||||
{
|
||||
SetAnimSpriteInitialXOffset(sprite, gBattleAnimArgs[0]);
|
||||
sprite->pos1.y += gBattleAnimArgs[1];
|
||||
@@ -477,7 +480,7 @@ static void sub_80AC94C(struct Sprite *sprite)
|
||||
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
|
||||
}
|
||||
|
||||
static void sub_80AC990(struct Sprite *sprite)
|
||||
static void AnimFirePlume(struct Sprite *sprite)
|
||||
{
|
||||
SetSpriteCoordsToAnimAttackerCoords(sprite);
|
||||
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
|
||||
@@ -498,7 +501,7 @@ static void sub_80AC990(struct Sprite *sprite)
|
||||
sprite->callback = sub_80ACA6C;
|
||||
}
|
||||
|
||||
static void sub_80ACA00(struct Sprite *sprite)
|
||||
static void AnimLargeFlame(struct Sprite *sprite)
|
||||
{
|
||||
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
|
||||
{
|
||||
@@ -606,7 +609,7 @@ static void AnimEmberFlare(struct Sprite *sprite)
|
||||
sprite->callback(sprite);
|
||||
}
|
||||
|
||||
static void sub_80ACC44(struct Sprite *sprite)
|
||||
static void AnimBurnFlame(struct Sprite *sprite)
|
||||
{
|
||||
gBattleAnimArgs[0] = -gBattleAnimArgs[0];
|
||||
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
|
||||
@@ -696,7 +699,7 @@ static void AnimFireCross(struct Sprite *sprite)
|
||||
sprite->callback = TranslateSpriteLinear;
|
||||
}
|
||||
|
||||
static void sub_80ACDE8(struct Sprite *sprite)
|
||||
static void AnimFireSpiralOutward(struct Sprite *sprite)
|
||||
{
|
||||
InitSpritePosToAnimAttacker(sprite, 1);
|
||||
sprite->data[1] = gBattleAnimArgs[2];
|
||||
@@ -725,7 +728,7 @@ static void sub_80ACE50(struct Sprite *sprite)
|
||||
DestroyAnimSprite(sprite);
|
||||
}
|
||||
|
||||
void sub_80ACEA4(u8 taskId) // initialize animation task for Move_ERUPTION?
|
||||
void AnimTask_EruptionLaunchRocks(u8 taskId) // initialize animation task for Move_ERUPTION?
|
||||
{
|
||||
struct Task *task = &gTasks[taskId];
|
||||
|
||||
@@ -857,14 +860,14 @@ static void sub_80AD1F8(u8 spriteId, u8 taskId, u8 a3)
|
||||
}
|
||||
for (i = 0, j = 0; i <= 6; ++i)
|
||||
{
|
||||
u8 spriteId = CreateSprite(&gUnknown_83E5E2C, x, y, 2);
|
||||
u8 spriteId = CreateSprite(&gEruptionLaunchRockSpriteTemplate, x, y, 2);
|
||||
|
||||
if (spriteId != 0x40)
|
||||
{
|
||||
gSprites[spriteId].oam.tileNum += j * 4 + 0x40;
|
||||
if (++j >= 5)
|
||||
j = 0;
|
||||
sub_80AD3C8(&gSprites[spriteId], sHeatedRockCoords[i][0] * sign, sHeatedRockCoords[i][1]);
|
||||
sub_80AD3C8(&gSprites[spriteId], sEruptionLaunchRockCoords[i][0] * sign, sEruptionLaunchRockCoords[i][1]);
|
||||
gSprites[spriteId].data[6] = taskId;
|
||||
gSprites[spriteId].data[7] = a3;
|
||||
++gTasks[taskId].data[a3];
|
||||
@@ -872,7 +875,7 @@ static void sub_80AD1F8(u8 spriteId, u8 taskId, u8 a3)
|
||||
}
|
||||
}
|
||||
|
||||
static void sub_80AD330(struct Sprite *sprite)
|
||||
static void AnimEruptionLaunchRock(struct Sprite *sprite)
|
||||
{
|
||||
sub_80AD3E4(sprite);
|
||||
if (sprite->invisible)
|
||||
@@ -922,7 +925,7 @@ static void sub_80AD3E4(struct Sprite *sprite)
|
||||
sprite->invisible = TRUE;
|
||||
}
|
||||
|
||||
static void sub_80AD454(struct Sprite *sprite)
|
||||
static void AnimEruptionFallingRock(struct Sprite *sprite)
|
||||
{
|
||||
sprite->pos1.x = gBattleAnimArgs[0];
|
||||
sprite->pos1.y = gBattleAnimArgs[1];
|
||||
@@ -971,7 +974,7 @@ static void sub_80AD4A8(struct Sprite *sprite)
|
||||
}
|
||||
|
||||
//wisp orb
|
||||
static void sub_80AD540(struct Sprite *sprite)
|
||||
static void AnimWillOWispOrb(struct Sprite *sprite)
|
||||
{
|
||||
switch (sprite->data[0])
|
||||
{
|
||||
@@ -1040,7 +1043,7 @@ static void sub_80AD690(struct Sprite *sprite)
|
||||
}
|
||||
|
||||
//wisp fire
|
||||
static void sub_80AD6F4(struct Sprite *sprite)
|
||||
static void AnimWillOWispFire(struct Sprite *sprite)
|
||||
{
|
||||
if (!sprite->data[0])
|
||||
{
|
||||
@@ -1072,7 +1075,7 @@ static void sub_80AD6F4(struct Sprite *sprite)
|
||||
DestroyAnimSprite(sprite);
|
||||
}
|
||||
|
||||
void sub_80AD800(u8 taskId)
|
||||
void AnimTask_MoveHeatWaveTargets(u8 taskId)
|
||||
{
|
||||
struct Task *task = &gTasks[taskId];
|
||||
|
||||
@@ -1162,7 +1165,7 @@ void AnimTask_BlendBackground(u8 taskId)
|
||||
DestroyAnimVisualTask(taskId);
|
||||
}
|
||||
|
||||
void sub_80ADAD8(u8 taskId)
|
||||
void AnimTask_ShakeTargetInPattern(u8 taskId)
|
||||
{
|
||||
s8 unk;
|
||||
u8 spriteId;
|
||||
@@ -1177,9 +1180,9 @@ void sub_80ADAD8(u8 taskId)
|
||||
++gTasks[taskId].data[0];
|
||||
spriteId = gBattlerSpriteIds[gBattleAnimTarget];
|
||||
if (!gTasks[taskId].data[4])
|
||||
unk = gUnknown_83E5EFC[gTasks[taskId].data[0] % 10];
|
||||
unk = sShakeDirsPattern0[gTasks[taskId].data[0] % 10];
|
||||
else
|
||||
unk = gUnknown_83E5F0C[gTasks[taskId].data[0] % 10];
|
||||
unk = sShakeDirsPattern1[gTasks[taskId].data[0] % 10];
|
||||
if (gTasks[taskId].data[3] == 1)
|
||||
gSprites[spriteId].pos2.y = gBattleAnimArgs[1] * unk < 0 ? -(gBattleAnimArgs[1] * unk) : gBattleAnimArgs[1] * unk;
|
||||
else
|
||||
|
||||
Reference in New Issue
Block a user