Review changes for #225
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@@ -716,7 +716,7 @@ u16 RenderText(struct TextPrinter *textPrinter)
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textPrinter->printerTemplate.currentChar++;
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currChar |= *textPrinter->printerTemplate.currentChar << 8;
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textPrinter->printerTemplate.currentChar++;
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if ((u8)(gQuestLogState - 2u) > 1)
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if (gQuestLogState != 2 && gQuestLogState != 3)
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PlayBGM(currChar);
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return 2;
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case 16:
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