port UBFIXes from emerald
This commit is contained in:
@@ -41,6 +41,9 @@
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#ifndef BUGFIX
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#ifndef BUGFIX
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#define BUGFIX
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#define BUGFIX
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#endif // BUGFIX
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#endif // BUGFIX
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#ifndef UBFIX
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#define UBFIX
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#endif // UBFIX
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#endif // MODERN
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#endif // MODERN
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#endif // GUARD_CONFIG_H
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#endif // GUARD_CONFIG_H
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@@ -1362,7 +1362,12 @@ static void Cmd_if_status_not_in_party(void)
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// everytime the status is found, the AI's logic jumps further and further past its intended destination. this results in a broken AI macro and is probably why it is unused.
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// everytime the status is found, the AI's logic jumps further and further past its intended destination. this results in a broken AI macro and is probably why it is unused.
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if (species != SPECIES_NONE && species != SPECIES_EGG && hp != 0 && status == statusToCompareTo)
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if (species != SPECIES_NONE && species != SPECIES_EGG && hp != 0 && status == statusToCompareTo)
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{
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sAIScriptPtr += 10; // doesnt return?
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sAIScriptPtr += 10; // doesnt return?
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#ifdef UBFIX
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return;
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#endif
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}
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}
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}
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sAIScriptPtr = T1_READ_PTR(sAIScriptPtr + 6);
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sAIScriptPtr = T1_READ_PTR(sAIScriptPtr + 6);
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}
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}
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@@ -459,12 +459,17 @@ void InitEasyChatPhrases(void)
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gSaveBlock1Ptr->mail[i].words[j] = EC_WORD_UNDEFINED;
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gSaveBlock1Ptr->mail[i].words[j] = EC_WORD_UNDEFINED;
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}
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}
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#ifndef UBFIX
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// BUG: This is supposed to clear 64 bits, but this loop is clearing 64 bytes.
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// BUG: This is supposed to clear 64 bits, but this loop is clearing 64 bytes.
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// However, this bug has no resulting effect on gameplay because only the
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// However, this bug has no resulting effect on gameplay because only the
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// Mauville old man data is corrupted, which is initialized directly after
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// Mauville old man data is corrupted, which is initialized directly after
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// this function is called when starting a new game.
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// this function is called when starting a new game.
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for (i = 0; i < 64; i++)
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for (i = 0; i < 64; i++)
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gSaveBlock1Ptr->additionalPhrases[i] = 0;
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gSaveBlock1Ptr->additionalPhrases[i] = 0;
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#else
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for (i = 0; i < NELEMS(gSaveBlock1Ptr->additionalPhrases); i++)
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gSaveBlock1Ptr->additionalPhrases[i] = 0;
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#endif
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}
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}
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void EC_ResetMEventProfileMaybe(void)
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void EC_ResetMEventProfileMaybe(void)
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@@ -2561,7 +2561,13 @@ const u8 *GetObjectEventScriptPointerByObjectEventId(u8 objectEventId)
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static u16 GetObjectEventFlagIdByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroup)
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static u16 GetObjectEventFlagIdByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroup)
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{
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{
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return GetObjectEventTemplateByLocalIdAndMap(localId, mapNum, mapGroup)->flagId;
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struct ObjectEventTemplate *obj = GetObjectEventTemplateByLocalIdAndMap(localId, mapNum, mapGroup);
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#ifdef UBFIX
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// BUG: The function may return NULL, and attempting to read from NULL may freeze the game using modern compilers.
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if (obj == NULL)
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return 0;
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#endif // UBFIX
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return obj->flagId;
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}
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}
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static u16 GetObjectEventFlagIdByObjectEventId(u8 objectEventId)
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static u16 GetObjectEventFlagIdByObjectEventId(u8 objectEventId)
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+10
-2
@@ -3666,8 +3666,16 @@ static void Task_MoveDeoxysRock_Step(u8 taskId)
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case 0:
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case 0:
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data[4] = sprite->pos1.x << 4;
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data[4] = sprite->pos1.x << 4;
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data[5] = sprite->pos1.y << 4;
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data[5] = sprite->pos1.y << 4;
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data[6] = ((data[2] << 4) - data[4]) / data[8];
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data[7] = ((data[3] << 4) - data[5]) / data[8];
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// UB: Possible divide by zero
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#ifdef UBFIX
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#define DIVISOR (data[8] ? data[8] : 1);
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#else
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#define DIVISOR (data[8])
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#endif
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data[6] = ((data[2] << 4) - data[4]) / DIVISOR;
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data[7] = ((data[3] << 4) - data[5]) / DIVISOR;
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data[0]++;
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data[0]++;
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// fallthrough
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// fallthrough
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case 1:
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case 1:
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+25
-3
@@ -528,10 +528,14 @@ static bool32 SavedMapViewIsEmpty(void)
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u16 i;
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u16 i;
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u32 marker = 0;
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u32 marker = 0;
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#ifndef UBFIX
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// BUG: This loop extends past the bounds of the mapView array. Its size is only 0x100.
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// BUG: This loop extends past the bounds of the mapView array. Its size is only 0x100.
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for (i = 0; i < 0x200; i++)
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for (i = 0; i < 0x200; i++)
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marker |= gSaveBlock2Ptr->mapView[i];
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marker |= gSaveBlock2Ptr->mapView[i];
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#else
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for (i = 0; i < NELEMS(gSaveBlock2Ptr->mapView); i++)
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marker |= gSaveBlock2Ptr->mapView[i];
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#endif
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if (marker == 0)
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if (marker == 0)
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return TRUE;
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return TRUE;
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else
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else
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@@ -746,14 +750,32 @@ struct MapConnection *sub_8059600(u8 direction, s32 x, s32 y)
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{
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{
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s32 count;
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s32 count;
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struct MapConnection *connection;
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struct MapConnection *connection;
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const struct MapConnections *connections = gMapHeader.connections;
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s32 i;
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s32 i;
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count = gMapHeader.connections->count;
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// UB: Multiple possible null dereferences
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connection = gMapHeader.connections->connections;
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#ifdef UBFIX
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if (connections != NULL)
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{
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count = connections->count;
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connection = connections->connections;
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if (connection != NULL)
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{
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for (i = 0; i < count; i++, connection++)
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{
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if (connection->direction == direction && sub_8059658(direction, x, y, connection) == TRUE)
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return connection;
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}
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}
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}
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#else
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count = connections->count;
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connection = connections->connections;
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for (i = 0; i < count; i++, connection++)
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for (i = 0; i < count; i++, connection++)
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{
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{
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if (connection->direction == direction && sub_8059658(direction, x, y, connection) == TRUE)
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if (connection->direction == direction && sub_8059658(direction, x, y, connection) == TRUE)
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return connection;
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return connection;
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}
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}
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#endif
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return NULL;
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return NULL;
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}
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}
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@@ -473,8 +473,13 @@ static void sub_80957C8(void)
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for (j = sMoveMonsPtr->minRow; j < rowCount; j++)
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for (j = sMoveMonsPtr->minRow; j < rowCount; j++)
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{
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{
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struct BoxPokemon *boxMon = GetBoxedMonPtr(boxId, boxPosition);
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struct BoxPokemon *boxMon = GetBoxedMonPtr(boxId, boxPosition);
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// UB: possible null dereference
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#ifdef UBFIX
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if (boxMon != NULL)
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sMoveMonsPtr->boxMons[monArrayId] = *boxMon;
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#else
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sMoveMonsPtr->boxMons[monArrayId] = *boxMon;
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sMoveMonsPtr->boxMons[monArrayId] = *boxMon;
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#endif
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monArrayId++;
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monArrayId++;
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boxPosition++;
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boxPosition++;
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}
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}
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@@ -1628,7 +1628,11 @@ static bool32 IsPartnerActivityAcceptable(u32 activity, u32 group)
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if (group == 0xFF)
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if (group == 0xFF)
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return TRUE;
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return TRUE;
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#ifndef UBFIX
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if (group <= NELEMS(sAcceptedActivityIds)) // UB: <= may access data outside the array
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if (group <= NELEMS(sAcceptedActivityIds)) // UB: <= may access data outside the array
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#else
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if (group < NELEMS(sAcceptedActivityIds))
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#endif
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{
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{
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const u8 *bytes = sAcceptedActivityIds[group];
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const u8 *bytes = sAcceptedActivityIds[group];
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