Drop some optional script command arguments
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@@ -118,7 +118,7 @@ SevenIsland_House_Room1_EventScript_TrainerVisiting::
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call_if_eq SevenIsland_House_Room1_EventScript_EnterBattleRoomEast
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compare VAR_FACING, DIR_WEST
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call_if_eq SevenIsland_House_Room1_EventScript_EnterBattleRoomWest
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warp MAP_SEVEN_ISLAND_HOUSE_ROOM2, 255, 3, 1
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warp MAP_SEVEN_ISLAND_HOUSE_ROOM2, 3, 1
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waitstate
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release
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end
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