Some documentation of berry_crush
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@@ -1023,15 +1023,15 @@ const u8 gText_WantToPlayAgain[] = _("Want to play again?");
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const u8 gText_SomeoneDroppedOut[] = _("Somebody dropped out.\nThe link will be canceled.");
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const u8 gText_SpacePoints[] = _(" points");
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const u8 gText_CommunicationStandby3[] = _("Communication standby…");
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ALIGNED(4) const u8 gUnknown_841CE3C[] = _("Are you ready to BERRY-CRUSH?\nPlease pick a BERRY for use.\p");
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ALIGNED(4) const u8 gUnknown_841CE78[] = _("Please wait while each member\nchooses a BERRY.");
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ALIGNED(4) const u8 gUnknown_841CEA8[] = _("{PAUSE_MUSIC}{PLAY_BGM MUS_FANFA1}You ended up with {STR_VAR_1} units of\nsilky-smooth BERRY POWDER.{RESUME_MUSIC}\pYour total amount of BERRY POWDER\nis {STR_VAR_2}.\p");
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ALIGNED(4) const u8 gUnknown_841CF14[] = _("Recording your game results in the\nsave file.\nPlease wait.");
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ALIGNED(4) const u8 gUnknown_841CF50[] = _("Want to play BERRY CRUSH again?");
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ALIGNED(4) const u8 gUnknown_841CF70[] = _("You have no BERRIES.\nThe game will be canceled.");
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ALIGNED(4) const u8 gUnknown_841CFA0[] = _("A member dropped out.\nThe game will be canceled.");
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ALIGNED(4) const u8 gUnknown_841CFD4[] = _("Time's up.\pGood BERRY POWDER could not be\nmade…\p");
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ALIGNED(4) const u8 gUnknown_841D008[] = _("Communication standby…");
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ALIGNED(4) const u8 gText_BerryCrush_AreYouReady[] = _("Are you ready to BERRY-CRUSH?\nPlease pick a BERRY for use.\p");
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ALIGNED(4) const u8 gText_BerryCrush_WaitForOthersToChooseBerry[] = _("Please wait while each member\nchooses a BERRY.");
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ALIGNED(4) const u8 gText_BerryCrush_GainedXUnitsOfPowder[] = _("{PAUSE_MUSIC}{PLAY_BGM MUS_FANFA1}You ended up with {STR_VAR_1} units of\nsilky-smooth BERRY POWDER.{RESUME_MUSIC}\pYour total amount of BERRY POWDER\nis {STR_VAR_2}.\p");
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ALIGNED(4) const u8 gText_BerryCrush_RecordingGameResults[] = _("Recording your game results in the\nsave file.\nPlease wait.");
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ALIGNED(4) const u8 gText_BerryCrush_WantToPlayAgain[] = _("Want to play BERRY CRUSH again?");
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ALIGNED(4) const u8 gText_BerryCrush_NoBerries[] = _("You have no BERRIES.\nThe game will be canceled.");
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ALIGNED(4) const u8 gText_BerryCrush_MemberDroppedOut[] = _("A member dropped out.\nThe game will be canceled.");
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ALIGNED(4) const u8 gText_BerryCrush_TimeUp[] = _("Time's up.\pGood BERRY POWDER could not be\nmade…\p");
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ALIGNED(4) const u8 gText_BerryCrush_CommunicationStandby[] = _("Communication standby…");
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ALIGNED(4) const u8 gText_1_ClrLtGryShdwBlk_Dynamic0[] = _("1. {COLOR LIGHT_GRAY}{SHADOW BLACK}{DYNAMIC 0x00}");
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const u8 gText_1_Dynamic0[] = _("1. {DYNAMIC 0x00}");
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ALIGNED(4) const u8 gText_SpaceTimes[] = _(" times");
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