through GetInteractedObjectEventScript
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@@ -28,5 +28,8 @@ u8 GetUnlockedSeviiAreas(void);
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u32 GetPlayerTrainerId(void);
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bool8 CutMoveRuinValleyCheck(void);
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void CutMoveOpenDottedHoleDoor(void);
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void RunMassageCooldownStepCounter(void);
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void IncrementResortGorgeousStepCounter(void);
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void IncrementBirthIslandRockStepCount(void);
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#endif // GUARD_FIELD_SPECIALS_H
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