through GetInteractedObjectEventScript
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@@ -318,6 +318,14 @@ enum
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COLLISION_HORIZONTAL_RAIL,
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};
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// player running states
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enum
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{
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NOT_MOVING,
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TURN_DIRECTION, // not the same as turning! turns your avatar without moving. also known as a turn frame in some circles
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MOVING,
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};
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// player tile transition states
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enum
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{
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