Resolve off-by-one error in evobjmv.c
This commit is contained in:
@@ -119,8 +119,8 @@ bool8 ObjectEventSetHeldMovement(struct ObjectEvent *, u8);
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void ShiftStillObjectEventCoords(struct ObjectEvent *);
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void ShiftStillObjectEventCoords(struct ObjectEvent *);
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void OverrideMovementTypeForObjectEvent(const struct ObjectEvent *, u8);
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void OverrideMovementTypeForObjectEvent(const struct ObjectEvent *, u8);
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void SetTrainerMovementType(struct ObjectEvent *, u8);
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void SetTrainerMovementType(struct ObjectEvent *, u8);
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u8 GetFishingNoCatchDirectionAnimNum(u8 direction);
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u8 GetFishingDirectionAnimNum(u8 direction);
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u8 GetFishingBiteDirectionAnimNum(u8 a0);
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u8 GetFishingNoCatchDirectionAnimNum(u8 a0);
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void ObjectEventSetGraphicsId(struct ObjectEvent *objectEvent, u8 a1);
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void ObjectEventSetGraphicsId(struct ObjectEvent *objectEvent, u8 a1);
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u8 sub_805EB44(u8, u8, s16, s16);
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u8 sub_805EB44(u8, u8, s16, s16);
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void InitObjectEventPalettes(u8 mode);
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void InitObjectEventPalettes(u8 mode);
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@@ -220,6 +220,6 @@ u8 GetAcroWheelieInPlaceDirectionMovementAction(u32 direction);
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u8 GetAcroPopWheelieMoveDirectionMovementAction(u32 direction);
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u8 GetAcroPopWheelieMoveDirectionMovementAction(u32 direction);
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u8 GetAcroWheelieMoveDirectionMovementAction(u32 direction);
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u8 GetAcroWheelieMoveDirectionMovementAction(u32 direction);
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u8 sub_80641EC(u32 direction);
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u8 sub_80641EC(u32 direction);
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u8 sub_8063510(u8 direction);
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u8 GetFishingBiteDirectionAnimNum(u8 direction);
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#endif // GUARD_EVENT_OBJECT_MOVEMENT_H
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#endif // GUARD_EVENT_OBJECT_MOVEMENT_H
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@@ -13,6 +13,7 @@ u8 GetPlayerMovementDirection(void);
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u8 PlayerGetCopyableMovement(void);
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u8 PlayerGetCopyableMovement(void);
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void MovePlayerNotOnBike(u8 direction, u16 heldKeys);
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void MovePlayerNotOnBike(u8 direction, u16 heldKeys);
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void MovementType_Player(struct Sprite * sprite);
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void sub_805C270(void);
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void sub_805C270(void);
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void sub_805C780(void);
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void sub_805C780(void);
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void GetXYCoordsOneStepInFrontOfPlayer(s16 *xPtr, s16 *yPtr);
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void GetXYCoordsOneStepInFrontOfPlayer(s16 *xPtr, s16 *yPtr);
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+22
-26
@@ -153,8 +153,6 @@ static void sub_80632BC(struct Sprite *);
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static void sub_80632E0(struct Sprite *);
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static void sub_80632E0(struct Sprite *);
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static void MovementType_WanderAroundDuplicate(struct Sprite *);
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static void MovementType_WanderAroundDuplicate(struct Sprite *);
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extern void MovementType_Player(struct Sprite *);
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#define movement_type_def(setup, table) \
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#define movement_type_def(setup, table) \
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static u8 setup##_callback(struct ObjectEvent *, struct Sprite *); \
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static u8 setup##_callback(struct ObjectEvent *, struct Sprite *); \
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void setup(struct Sprite *sprite) \
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void setup(struct Sprite *sprite) \
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@@ -806,7 +804,7 @@ const u8 gAcroEndWheelieDirectionAnimNums[] = {
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[DIR_NORTHEAST] = 0x1D,
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[DIR_NORTHEAST] = 0x1D,
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};
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};
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const u8 gAcroUnusedActionDirectionAnimNums[] = {
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const u8 gUnknown_83A6465[] = {
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[DIR_NONE] = 0x18,
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[DIR_NONE] = 0x18,
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[DIR_SOUTH] = 0x18,
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[DIR_SOUTH] = 0x18,
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[DIR_NORTH] = 0x19,
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[DIR_NORTH] = 0x19,
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@@ -818,7 +816,7 @@ const u8 gAcroUnusedActionDirectionAnimNums[] = {
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[DIR_NORTHEAST] = 0x1B,
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[DIR_NORTHEAST] = 0x1B,
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};
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};
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const u8 gAcroWheeliePedalDirectionAnimNums[] = {
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const u8 gAcroUnusedActionDirectionAnimNums[] = {
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[DIR_NONE] = 0x20,
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[DIR_NONE] = 0x20,
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[DIR_SOUTH] = 0x20,
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[DIR_SOUTH] = 0x20,
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[DIR_NORTH] = 0x21,
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[DIR_NORTH] = 0x21,
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@@ -830,7 +828,7 @@ const u8 gAcroWheeliePedalDirectionAnimNums[] = {
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[DIR_NORTHEAST] = 0x21,
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[DIR_NORTHEAST] = 0x21,
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};
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};
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const u8 gFishingDirectionAnimNums[] = {
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const u8 gAcroWheeliePedalDirectionAnimNums[] = {
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[DIR_NONE] = 0x24,
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[DIR_NONE] = 0x24,
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[DIR_SOUTH] = 0x24,
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[DIR_SOUTH] = 0x24,
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[DIR_NORTH] = 0x25,
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[DIR_NORTH] = 0x25,
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@@ -842,7 +840,7 @@ const u8 gFishingDirectionAnimNums[] = {
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[DIR_NORTHEAST] = 0x25,
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[DIR_NORTHEAST] = 0x25,
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};
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};
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const u8 gFishingNoCatchDirectionAnimNums[] = {
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const u8 gFishingDirectionAnimNums[] = {
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[DIR_NONE] = 0x0,
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[DIR_NONE] = 0x0,
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[DIR_SOUTH] = 0x0,
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[DIR_SOUTH] = 0x0,
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[DIR_NORTH] = 0x1,
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[DIR_NORTH] = 0x1,
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@@ -854,7 +852,7 @@ const u8 gFishingNoCatchDirectionAnimNums[] = {
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[DIR_NORTHEAST] = 0x1,
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[DIR_NORTHEAST] = 0x1,
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};
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};
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const u8 gFishingBiteDirectionAnimNums[] = {
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const u8 gFishingNoCatchDirectionAnimNums[] = {
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[DIR_NONE] = 0x4,
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[DIR_NONE] = 0x4,
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[DIR_SOUTH] = 0x4,
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[DIR_SOUTH] = 0x4,
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[DIR_NORTH] = 0x5,
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[DIR_NORTH] = 0x5,
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@@ -866,7 +864,7 @@ const u8 gFishingBiteDirectionAnimNums[] = {
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[DIR_NORTHEAST] = 0x5,
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[DIR_NORTHEAST] = 0x5,
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};
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};
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const u8 gUnknown_83A648A[] = {
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const u8 gFishingBiteDirectionAnimNums[] = {
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[DIR_NONE] = 0x8,
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[DIR_NONE] = 0x8,
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[DIR_SOUTH] = 0x8,
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[DIR_SOUTH] = 0x8,
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[DIR_NORTH] = 0x9,
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[DIR_NORTH] = 0x9,
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@@ -4917,8 +4915,6 @@ static void ClearObjectEventMovement(struct ObjectEvent *objectEvent, struct Spr
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sprite->data[1] = 0;
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sprite->data[1] = 0;
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}
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}
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// Off by one error
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u8 GetFaceDirectionAnimNum(u8 direction)
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u8 GetFaceDirectionAnimNum(u8 direction)
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{
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{
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return gFaceDirectionAnimNums[direction];
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return gFaceDirectionAnimNums[direction];
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@@ -4964,6 +4960,11 @@ u8 GetAcroEndWheelieDirectionAnimNum(u8 direction)
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return gAcroEndWheelieDirectionAnimNums[direction];
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return gAcroEndWheelieDirectionAnimNums[direction];
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}
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}
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u8 sub_80634C0(u8 direction)
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{
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return gUnknown_83A6465[direction];
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}
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u8 GetAcroUnusedActionDirectionAnimNum(u8 direction)
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u8 GetAcroUnusedActionDirectionAnimNum(u8 direction)
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{
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{
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return gAcroUnusedActionDirectionAnimNums[direction];
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return gAcroUnusedActionDirectionAnimNums[direction];
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@@ -4989,11 +4990,6 @@ u8 GetFishingBiteDirectionAnimNum(u8 direction)
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return gFishingBiteDirectionAnimNums[direction];
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return gFishingBiteDirectionAnimNums[direction];
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}
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}
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u8 sub_8063510(u8 direction)
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{
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return gUnknown_83A648A[direction];
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}
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u8 GetRunningDirectionAnimNum(u8 direction)
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u8 GetRunningDirectionAnimNum(u8 direction)
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{
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{
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return gRunningDirectionAnimNums[direction];
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return gRunningDirectionAnimNums[direction];
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@@ -7539,7 +7535,7 @@ void sub_8066C70(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 dire
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{
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{
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SetObjectEventDirection(objectEvent, direction);
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SetObjectEventDirection(objectEvent, direction);
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ShiftStillObjectEventCoords(objectEvent);
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ShiftStillObjectEventCoords(objectEvent);
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obj_npc_animation_step(objectEvent, sprite, GetFishingDirectionAnimNum(direction));
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obj_npc_animation_step(objectEvent, sprite, GetAcroWheeliePedalDirectionAnimNum(direction));
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sprite->animPaused = TRUE;
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sprite->animPaused = TRUE;
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sprite->data[2] = 1;
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sprite->data[2] = 1;
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}
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}
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@@ -7618,25 +7614,25 @@ static bool8 MovementAction_AcroEndWheelieFaceRight_Step0(struct ObjectEvent *ob
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static bool8 MovementAction_UnusedAcroActionDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
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static bool8 MovementAction_UnusedAcroActionDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
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{
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{
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StartSpriteAnimInDirection(objectEvent, sprite, DIR_SOUTH, GetAcroWheeliePedalDirectionAnimNum(DIR_SOUTH));
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StartSpriteAnimInDirection(objectEvent, sprite, DIR_SOUTH, GetAcroUnusedActionDirectionAnimNum(DIR_SOUTH));
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return FALSE;
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return FALSE;
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}
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}
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static bool8 MovementAction_UnusedAcroActionUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
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static bool8 MovementAction_UnusedAcroActionUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
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{
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{
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StartSpriteAnimInDirection(objectEvent, sprite, DIR_NORTH, GetAcroWheeliePedalDirectionAnimNum(DIR_NORTH));
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StartSpriteAnimInDirection(objectEvent, sprite, DIR_NORTH, GetAcroUnusedActionDirectionAnimNum(DIR_NORTH));
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return FALSE;
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return FALSE;
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}
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}
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static bool8 MovementAction_UnusedAcroActionLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
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static bool8 MovementAction_UnusedAcroActionLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
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{
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{
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StartSpriteAnimInDirection(objectEvent, sprite, DIR_WEST, GetAcroWheeliePedalDirectionAnimNum(DIR_WEST));
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StartSpriteAnimInDirection(objectEvent, sprite, DIR_WEST, GetAcroUnusedActionDirectionAnimNum(DIR_WEST));
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return FALSE;
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return FALSE;
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}
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}
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static bool8 MovementAction_UnusedAcroActionRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
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static bool8 MovementAction_UnusedAcroActionRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
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{
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{
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StartSpriteAnimInDirection(objectEvent, sprite, DIR_EAST, GetAcroWheeliePedalDirectionAnimNum(DIR_EAST));
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StartSpriteAnimInDirection(objectEvent, sprite, DIR_EAST, GetAcroUnusedActionDirectionAnimNum(DIR_EAST));
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return FALSE;
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return FALSE;
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}
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}
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@@ -7853,25 +7849,25 @@ static bool8 MovementAction_AcroWheelieJumpRight_Step1(struct ObjectEvent *objec
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static bool8 MovementActionFunc_x88_0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
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static bool8 MovementActionFunc_x88_0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
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{
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{
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sub_80656C4(objectEvent, sprite, DIR_SOUTH, GetFishingDirectionAnimNum(DIR_SOUTH), 8);
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sub_80656C4(objectEvent, sprite, DIR_SOUTH, GetAcroWheeliePedalDirectionAnimNum(DIR_SOUTH), 8);
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return MovementAction_WalkInPlace_Step1(objectEvent, sprite);
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return MovementAction_WalkInPlace_Step1(objectEvent, sprite);
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}
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}
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static bool8 MovementActionFunc_x89_0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
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static bool8 MovementActionFunc_x89_0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
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{
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{
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sub_80656C4(objectEvent, sprite, DIR_NORTH, GetFishingDirectionAnimNum(DIR_NORTH), 8);
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sub_80656C4(objectEvent, sprite, DIR_NORTH, GetAcroWheeliePedalDirectionAnimNum(DIR_NORTH), 8);
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return MovementAction_WalkInPlace_Step1(objectEvent, sprite);
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return MovementAction_WalkInPlace_Step1(objectEvent, sprite);
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}
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}
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static bool8 MovementActionFunc_x8A_0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
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static bool8 MovementActionFunc_x8A_0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
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{
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{
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sub_80656C4(objectEvent, sprite, DIR_WEST, GetFishingDirectionAnimNum(DIR_WEST), 8);
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sub_80656C4(objectEvent, sprite, DIR_WEST, GetAcroWheeliePedalDirectionAnimNum(DIR_WEST), 8);
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return MovementAction_WalkInPlace_Step1(objectEvent, sprite);
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return MovementAction_WalkInPlace_Step1(objectEvent, sprite);
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}
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}
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static bool8 MovementActionFunc_x8B_0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
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static bool8 MovementActionFunc_x8B_0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
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{
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{
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sub_80656C4(objectEvent, sprite, DIR_EAST, GetFishingDirectionAnimNum(DIR_EAST), 8);
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sub_80656C4(objectEvent, sprite, DIR_EAST, GetAcroWheeliePedalDirectionAnimNum(DIR_EAST), 8);
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return MovementAction_WalkInPlace_Step1(objectEvent, sprite);
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return MovementAction_WalkInPlace_Step1(objectEvent, sprite);
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}
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}
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@@ -7949,7 +7945,7 @@ static bool8 MovementAction_AcroPopWheelieMoveRight_Step1(struct ObjectEvent *ob
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void sub_806751C(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 direction, u8 speed)
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void sub_806751C(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 direction, u8 speed)
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{
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{
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npc_apply_direction(objectEvent, sprite, direction, speed);
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npc_apply_direction(objectEvent, sprite, direction, speed);
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npc_apply_anim_looping(objectEvent, sprite, GetFishingDirectionAnimNum(objectEvent->facingDirection));
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npc_apply_anim_looping(objectEvent, sprite, GetAcroWheeliePedalDirectionAnimNum(objectEvent->facingDirection));
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}
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}
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static bool8 MovementAction_AcroWheelieMoveDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
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static bool8 MovementAction_AcroWheelieMoveDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
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@@ -8019,7 +8015,7 @@ static bool8 MovementAction_AcroWheelieMoveRight_Step1(struct ObjectEvent *objec
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void sub_806764C(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 direction, u8 speed)
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void sub_806764C(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 direction, u8 speed)
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{
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{
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npc_apply_direction(objectEvent, sprite, direction, speed);
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npc_apply_direction(objectEvent, sprite, direction, speed);
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npc_apply_anim_looping(objectEvent, sprite, GetAcroUnusedActionDirectionAnimNum(objectEvent->facingDirection));
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npc_apply_anim_looping(objectEvent, sprite, sub_80634C0(objectEvent->facingDirection));
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SeekSpriteAnim(sprite, 0);
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SeekSpriteAnim(sprite, 0);
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}
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}
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@@ -1785,7 +1785,7 @@ static bool8 Fishing6(struct Task *task)
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}
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}
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else
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else
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{
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{
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StartSpriteAnim(&gSprites[gPlayerAvatar.spriteId], sub_8063510(GetPlayerFacingDirection()));
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StartSpriteAnim(&gSprites[gPlayerAvatar.spriteId], GetFishingBiteDirectionAnimNum(GetPlayerFacingDirection()));
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}
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}
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return TRUE;
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return TRUE;
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}
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}
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@@ -1887,7 +1887,7 @@ static bool8 Fishing11(struct Task *task)
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static bool8 Fishing12(struct Task *task)
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static bool8 Fishing12(struct Task *task)
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{
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{
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AlignFishingAnimationFrames(&gSprites[gPlayerAvatar.spriteId]);
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AlignFishingAnimationFrames(&gSprites[gPlayerAvatar.spriteId]);
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StartSpriteAnim(&gSprites[gPlayerAvatar.spriteId], GetFishingBiteDirectionAnimNum(GetPlayerFacingDirection()));
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StartSpriteAnim(&gSprites[gPlayerAvatar.spriteId], GetFishingNoCatchDirectionAnimNum(GetPlayerFacingDirection()));
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FillWindowPixelBuffer(0, PIXEL_FILL(1));
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FillWindowPixelBuffer(0, PIXEL_FILL(1));
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AddTextPrinterParameterized2(0, 2, gText_NotEvenANibble, 1, NULL, TEXT_COLOR_DARK_GREY, TEXT_COLOR_WHITE, TEXT_COLOR_LIGHT_GREY);
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AddTextPrinterParameterized2(0, 2, gText_NotEvenANibble, 1, NULL, TEXT_COLOR_DARK_GREY, TEXT_COLOR_WHITE, TEXT_COLOR_LIGHT_GREY);
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task->tStep = FISHING_SHOW_RESULT;
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task->tStep = FISHING_SHOW_RESULT;
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@@ -1898,7 +1898,7 @@ static bool8 Fishing12(struct Task *task)
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static bool8 Fishing13(struct Task *task)
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static bool8 Fishing13(struct Task *task)
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{
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{
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AlignFishingAnimationFrames(&gSprites[gPlayerAvatar.spriteId]);
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AlignFishingAnimationFrames(&gSprites[gPlayerAvatar.spriteId]);
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StartSpriteAnim(&gSprites[gPlayerAvatar.spriteId], GetFishingBiteDirectionAnimNum(GetPlayerFacingDirection()));
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StartSpriteAnim(&gSprites[gPlayerAvatar.spriteId], GetFishingNoCatchDirectionAnimNum(GetPlayerFacingDirection()));
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AddTextPrinterParameterized2(0, 2, gText_ItGotAway, 1, NULL, TEXT_COLOR_DARK_GREY, TEXT_COLOR_WHITE, TEXT_COLOR_LIGHT_GREY);
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AddTextPrinterParameterized2(0, 2, gText_ItGotAway, 1, NULL, TEXT_COLOR_DARK_GREY, TEXT_COLOR_WHITE, TEXT_COLOR_LIGHT_GREY);
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task->tStep++;
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task->tStep++;
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return TRUE;
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return TRUE;
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@@ -87,7 +87,7 @@ static void sub_8150530(void)
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else
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else
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{
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{
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sub_81507BC(objectEvent, GetPlayerAvatarGraphicsIdByStateId(4));
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sub_81507BC(objectEvent, GetPlayerAvatarGraphicsIdByStateId(4));
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StartSpriteAnim(sprite, GetFishingNoCatchDirectionAnimNum(objectEvent->facingDirection));
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StartSpriteAnim(sprite, GetFishingDirectionAnimNum(objectEvent->facingDirection));
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}
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}
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}
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}
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@@ -102,7 +102,7 @@ static void sub_81505C4(u8 taskId)
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ObjectEventClearHeldMovementIfActive(objectEvent);
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ObjectEventClearHeldMovementIfActive(objectEvent);
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objectEvent->enableAnim = TRUE;
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objectEvent->enableAnim = TRUE;
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sub_81507BC(objectEvent, GetPlayerAvatarGraphicsIdByStateId(4));
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sub_81507BC(objectEvent, GetPlayerAvatarGraphicsIdByStateId(4));
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StartSpriteAnim(sprite, GetFishingNoCatchDirectionAnimNum(objectEvent->facingDirection));
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StartSpriteAnim(sprite, GetFishingDirectionAnimNum(objectEvent->facingDirection));
|
||||||
gTasks[taskId].data[0]++;
|
gTasks[taskId].data[0]++;
|
||||||
gTasks[taskId].data[1] = 0;
|
gTasks[taskId].data[1] = 0;
|
||||||
break;
|
break;
|
||||||
@@ -114,7 +114,7 @@ static void sub_81505C4(u8 taskId)
|
|||||||
gTasks[taskId].data[0]++;
|
gTasks[taskId].data[0]++;
|
||||||
break;
|
break;
|
||||||
case 2:
|
case 2:
|
||||||
StartSpriteAnim(sprite, GetFishingBiteDirectionAnimNum(GetPlayerFacingDirection()));
|
StartSpriteAnim(sprite, GetFishingNoCatchDirectionAnimNum(GetPlayerFacingDirection()));
|
||||||
gTasks[taskId].data[0]++;
|
gTasks[taskId].data[0]++;
|
||||||
break;
|
break;
|
||||||
case 3:
|
case 3:
|
||||||
|
|||||||
Reference in New Issue
Block a user