Documentation of oak_speech
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#ifndef GUARD_OAK_SPEECH_H
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#define GUARD_OAK_SPEECH_H
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void OakSpeech_StartBlendTask(u8 eva_start, u8 evb_start, u8 eva_end, u8 evb_end, u8 ev_step, u8 priority);
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bool8 OakSpeech_IsBlendTaskActive(void);
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void StartNewGameScene(void);
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#endif //GUARD_OAK_SPEECH_H
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