Uses of DISPLAY_WIDTH

This commit is contained in:
Eduardo Quezada
2022-08-18 14:02:08 -04:00
parent 27e81b2fc7
commit 9205e7ad67
6 changed files with 10 additions and 10 deletions
+1 -1
View File
@@ -2191,7 +2191,7 @@ static void PlayerHandleDrawTrainerPic(void)
(8 - gTrainerBackPicCoords[trainerPicId].size) * 4 + 80,
GetBattlerSpriteSubpriority(gActiveBattler));
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
gSprites[gBattlerSpriteIds[gActiveBattler]].x2 = 240;
gSprites[gBattlerSpriteIds[gActiveBattler]].x2 = DISPLAY_WIDTH;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = -2;
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = SpriteCB_TrainerSlideIn;
gBattlerControllerFuncs[gActiveBattler] = CompleteOnBattlerSpriteCallbackDummy;