Uses of DISPLAY_WIDTH
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@@ -1310,7 +1310,7 @@ static void PokedudeHandleLoadMonSprite(void)
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GetBattlerSpriteCoord(gActiveBattler, BATTLER_COORD_X_2),
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y,
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GetBattlerSpriteSubpriority(gActiveBattler));
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gSprites[gBattlerSpriteIds[gActiveBattler]].x2 = -240;
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gSprites[gBattlerSpriteIds[gActiveBattler]].x2 = -DISPLAY_WIDTH;
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gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = gActiveBattler;
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gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = species;
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gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
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@@ -1357,7 +1357,7 @@ static void PokedudeHandleDrawTrainerPic(void)
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80,
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(8 - gTrainerBackPicCoords[BACK_PIC_POKEDUDE].size) * 4 + 80,
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30);
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gSprites[gBattlerSpriteIds[gActiveBattler]].x2 = 240;
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gSprites[gBattlerSpriteIds[gActiveBattler]].x2 = DISPLAY_WIDTH;
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gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = -2;
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gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
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gSprites[gBattlerSpriteIds[gActiveBattler]].callback = SpriteCB_TrainerSlideIn;
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@@ -1371,7 +1371,7 @@ static void PokedudeHandleDrawTrainerPic(void)
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176,
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(8 - gTrainerFrontPicCoords[tranerPicid].size) * 4 + 40,
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GetBattlerSpriteSubpriority(gActiveBattler));
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gSprites[gBattlerSpriteIds[gActiveBattler]].x2 = -240;
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gSprites[gBattlerSpriteIds[gActiveBattler]].x2 = -DISPLAY_WIDTH;
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gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 2;
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gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[tranerPicid].tag);
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gSprites[gBattlerSpriteIds[gActiveBattler]].data[5] = gSprites[gBattlerSpriteIds[gActiveBattler]].oam.tileNum;
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