finish decompiling text.c

This commit is contained in:
ProjectRevoTPP
2018-10-06 16:40:08 -04:00
parent 2cb551cf0d
commit 9236084ad8
5 changed files with 454 additions and 1134 deletions
+431 -2
View File
@@ -37,8 +37,6 @@ extern const struct FontInfo gFontInfos[];
extern const u8 gMenuCursorDimensions[][2];
extern const u16 gFont9JapaneseGlyphs[];
extern const u16 gFont8LatinGlyphs[];
extern const u8 gFont8LatinGlyphWidths[];
extern const u16 gFont0LatinGlyphs[];
@@ -53,6 +51,15 @@ extern const u16 gFont0JapaneseGlyphs[];
extern const u16 gFont1JapaneseGlyphs[];
extern const u16 gFont2JapaneseGlyphs[];
extern const u8 gFont2JapaneseGlyphWidths[];
extern const u16 gFont4JapaneseGlyphs[];
extern const u8 gFont4JapaneseGlyphWidths[];
extern const u16 gFont4LatinGlyphs[];
extern const u8 gFont4LatinGlyphWidths[];
extern const u16 gFont5JapaneseGlyphs[];
extern const u8 gFont5JapaneseGlyphWidths[];
extern const u16 gFont5LatinGlyphs[];
extern const u8 gFont5LatinGlyphWidths[];
extern const u16 gFont9JapaneseGlyphs[];
u16 Font0Func(struct TextPrinter *textPrinter)
{
@@ -1438,3 +1445,425 @@ u8 RenderTextFont9(u8 *pixels, u8 fontId, u8 *str)
RestoreTextColors(&colorBackup[0], &colorBackup[1], &colorBackup[2]);
return 1;
}
// TODO: What is this?
struct Unk80062B0 {
u8 filler0[0x26];
u16 unk26;
u8 filler28[0x6];
s16 unk2E;
s16 unk30;
};
void sub_80062B0(struct Unk80062B0 *unkStruct)
{
if(unkStruct->unk2E)
{
unkStruct->unk2E--;
}
else
{
unkStruct->unk2E = 8;
switch(unkStruct->unk30)
{
case 0:
unkStruct->unk26 = 0;
break;
case 1:
unkStruct->unk26 = 1;
break;
case 2:
unkStruct->unk26 = 2;
break;
case 3:
unkStruct->unk26 = 1;
unkStruct->unk30 = 0;
return;
}
unkStruct->unk30++;
}
}
extern const struct SpriteSheet gUnknown_81EA68C[];
extern const struct SpritePalette gUnknown_81EA6A4;
extern const struct SpriteTemplate gUnknown_81EA6B4;
u8 sub_8006300(u8 sheetId, u16 x, u16 y, u8 priority, u8 subpriority)
{
u8 spriteId;
LoadSpriteSheet(&gUnknown_81EA68C[sheetId & 1]);
LoadSpritePalette(&gUnknown_81EA6A4);
spriteId = CreateSprite(&gUnknown_81EA6B4, x + 3, y + 4, subpriority);
gSprites[spriteId].oam.priority = (priority & 3);
gSprites[spriteId].oam.matrixNum = 0;
gSprites[spriteId].data[0] = 8;
return spriteId;
}
void sub_8006398(u8 spriteId)
{
DestroySprite(&gSprites[spriteId]);
FreeSpriteTilesByTag(0x8000);
FreeSpritePaletteByTag(0x8000);
}
u8 DrawKeypadIcon(u8 windowId, u8 keypadIconId, u16 x, u16 y)
{
BlitBitmapRectToWindow(
windowId,
gKeypadIconTiles + (gKeypadIcons[keypadIconId].tile_offset * 0x20),
0,
0,
0x80,
0x80,
x,
y,
gKeypadIcons[keypadIconId].width,
gKeypadIcons[keypadIconId].height);
return gKeypadIcons[keypadIconId].width;
}
u8 GetKeypadIconTileOffset(u8 keypadIconId)
{
return gKeypadIcons[keypadIconId].tile_offset;
}
u8 GetKeypadIconWidth(u8 keypadIconId)
{
return gKeypadIcons[keypadIconId].width;
}
u8 GetKeypadIconHeight(u8 keypadIconId)
{
return gKeypadIcons[keypadIconId].height;
}
void DecompressGlyphFont0(u16 glyphId, bool32 isJapanese)
{
const u16* glyphs;
if (isJapanese == 1)
{
glyphs = gFont0JapaneseGlyphs + (0x100 * (glyphId >> 0x4)) + (0x8 * (glyphId & 0xF));
DecompressGlyphTile(glyphs, (u16 *)gGlyphInfo);
DecompressGlyphTile(glyphs + 0x80, (u16 *)(gGlyphInfo + 0x40));
gGlyphInfo[0x80] = 8; // gGlyphWidth
gGlyphInfo[0x81] = 12; // gGlyphHeight
}
else
{
glyphs = gFont0LatinGlyphs + (0x10 * glyphId);
DecompressGlyphTile(glyphs, (u16 *)gGlyphInfo);
DecompressGlyphTile(glyphs + 0x8, (u16 *)(gGlyphInfo + 0x40));
gGlyphInfo[0x80] = gFont0LatinGlyphWidths[glyphId];
gGlyphInfo[0x81] = 13;
}
}
u32 GetGlyphWidthFont0(u16 glyphId, bool32 isJapanese)
{
if (isJapanese == TRUE)
return 8;
else
return gFont0LatinGlyphWidths[glyphId];
}
void DecompressGlyphFont1(u16 glyphId, bool32 isJapanese)
{
const u16* glyphs;
if (isJapanese == TRUE)
{
int eff;
glyphs = gFont1JapaneseGlyphs + (0x100 * (glyphId >> 0x4)) + (0x8 * (glyphId & (eff = 0xF))); // shh, no questions, only matching now
DecompressGlyphTile(glyphs, (u16 *)gGlyphInfo);
DecompressGlyphTile(glyphs + 0x80, (u16 *)(gGlyphInfo + 0x40)); // gUnknown_03002FD0
gGlyphInfo[0x80] = 8; // gGlyphWidth
gGlyphInfo[0x81] = 16; // gGlyphHeight
}
else
{
glyphs = gFont1LatinGlyphs + (0x20 * glyphId);
DecompressGlyphTile(glyphs, (u16 *)gGlyphInfo);
DecompressGlyphTile(glyphs + 0x8, (u16 *)(gGlyphInfo + 0x20));
DecompressGlyphTile(glyphs + 0x10, (u16 *)(gGlyphInfo + 0x40));
DecompressGlyphTile(glyphs + 0x18, (u16 *)(gGlyphInfo + 0x60));
gGlyphInfo[0x80] = gFont1LatinGlyphWidths[glyphId];
gGlyphInfo[0x81] = 14;
}
}
u32 GetGlyphWidthFont1(u16 glyphId, bool32 isJapanese)
{
if (isJapanese == TRUE)
return 8;
else
return gFont1LatinGlyphWidths[glyphId];
}
void DecompressGlyphFont2(u16 glyphId, bool32 isJapanese)
{
const u16* glyphs;
int i;
u8 lastColor;
if(isJapanese == TRUE)
{
if(glyphId == 0)
{
lastColor = GetLastTextColor(2);
for(i = 0; i < 0x80; i++)
{
gGlyphInfo[i] = lastColor | lastColor << 4;
// Game Freak, please. writing the same values over and over...
gGlyphInfo[0x80] = 10;
gGlyphInfo[0x81] = 12;
}
}
else // _080065F8
{
glyphs = gFont2JapaneseGlyphs + (0x100 * (glyphId >> 0x3)) + (0x10 * (glyphId & 0x7));
DecompressGlyphTile(glyphs, (u16 *)gGlyphInfo);
DecompressGlyphTile(glyphs + 0x8, (u16 *)(gGlyphInfo + 0x20)); // gUnknown_03002FD0
DecompressGlyphTile(glyphs + 0x80, (u16 *)(gGlyphInfo + 0x40)); // gUnknown_03002FB0
DecompressGlyphTile(glyphs + 0x88, (u16 *)(gGlyphInfo + 0x60)); // gUnknown_03002FF0
gGlyphInfo[0x80] = gFont2JapaneseGlyphWidths[glyphId]; // gGlyphWidth
gGlyphInfo[0x81] = 12; // gGlyphHeight
}
}
else // _0800665C
{
if(glyphId == 0)
{
lastColor = GetLastTextColor(2);
for(i = 0; i < 0x80; i++)
{
gGlyphInfo[i] = lastColor | lastColor << 4;
// but why
gGlyphInfo[0x80] = gFont2LatinGlyphWidths[0];
gGlyphInfo[0x81] = 14;
}
}
else // _0800669C
{
glyphs = gFont2LatinGlyphs + (0x20 * glyphId);
DecompressGlyphTile(glyphs, (u16 *)gGlyphInfo);
DecompressGlyphTile(glyphs + 0x8, (u16 *)(gGlyphInfo + 0x20));
DecompressGlyphTile(glyphs + 0x10, (u16 *)(gGlyphInfo + 0x40));
DecompressGlyphTile(glyphs + 0x18, (u16 *)(gGlyphInfo + 0x60));
gGlyphInfo[0x80] = gFont2LatinGlyphWidths[glyphId];
gGlyphInfo[0x81] = 14;
}
}
}
u32 GetGlyphWidthFont2(u16 glyphId, bool32 isJapanese)
{
if (isJapanese == TRUE)
{
if(glyphId == 0)
return 10;
return gFont2JapaneseGlyphWidths[glyphId];
}
else
{
return gFont2LatinGlyphWidths[glyphId];
}
}
void DecompressGlyphFont3(u16 glyphId, bool32 isJapanese)
{
const u16* glyphs;
int i;
u8 lastColor;
if(isJapanese == TRUE)
{
if(glyphId == 0)
{
lastColor = GetLastTextColor(2);
for(i = 0; i < 0x80; i++)
{
gGlyphInfo[i] = lastColor | lastColor << 4;
// Game Freak, please. writing the same values over and over...
gGlyphInfo[0x80] = 10;
gGlyphInfo[0x81] = 12;
}
}
else
{
glyphs = gFont2JapaneseGlyphs + (0x100 * (glyphId >> 0x3)) + (0x10 * (glyphId & 0x7));
DecompressGlyphTile(glyphs, (u16 *)gGlyphInfo);
DecompressGlyphTile(glyphs + 0x8, (u16 *)(gGlyphInfo + 0x20)); // gUnknown_03002FD0
DecompressGlyphTile(glyphs + 0x80, (u16 *)(gGlyphInfo + 0x40)); // gUnknown_03002FB0
DecompressGlyphTile(glyphs + 0x88, (u16 *)(gGlyphInfo + 0x60)); // gUnknown_03002FF0
gGlyphInfo[0x80] = 10; // gGlyphWidth
gGlyphInfo[0x81] = 12; // gGlyphHeight
}
}
else
DecompressGlyphFont2(glyphId, isJapanese);
}
u32 GetGlyphWidthFont3(u16 glyphId, bool32 isJapanese)
{
if(isJapanese == TRUE)
return 10;
else
return gFont2LatinGlyphWidths[glyphId];
}
void DecompressGlyphFont4(u16 glyphId, bool32 isJapanese)
{
const u16* glyphs;
int i;
u8 lastColor;
if(isJapanese == TRUE)
{
if(glyphId == 0)
{
lastColor = GetLastTextColor(2);
for(i = 0; i < 0x80; i++)
{
gGlyphInfo[i] = lastColor | lastColor << 4;
// Game Freak, please. writing the same values over and over...
gGlyphInfo[0x80] = 10;
gGlyphInfo[0x81] = 12;
}
}
else // _0800682C
{
glyphs = gFont4JapaneseGlyphs + (0x100 * (glyphId >> 0x3)) + (0x10 * (glyphId & 0x7));
DecompressGlyphTile(glyphs, (u16 *)gGlyphInfo);
DecompressGlyphTile(glyphs + 0x8, (u16 *)(gGlyphInfo + 0x20)); // gUnknown_03002FD0
DecompressGlyphTile(glyphs + 0x80, (u16 *)(gGlyphInfo + 0x40)); // gUnknown_03002FB0
DecompressGlyphTile(glyphs + 0x88, (u16 *)(gGlyphInfo + 0x60)); // gUnknown_03002FF0
gGlyphInfo[0x80] = gFont4JapaneseGlyphWidths[glyphId]; // gGlyphWidth
gGlyphInfo[0x81] = 12; // gGlyphHeight
}
}
else
{
if(glyphId == 0)
{
lastColor = GetLastTextColor(2);
for(i = 0; i < 0x80; i++)
{
gGlyphInfo[i] = lastColor | lastColor << 4;
// but why
gGlyphInfo[0x80] = gFont4LatinGlyphWidths[0];
gGlyphInfo[0x81] = 14;
}
}
else // _080068D0
{
glyphs = gFont4LatinGlyphs + (0x20 * glyphId);
DecompressGlyphTile(glyphs, (u16 *)gGlyphInfo);
DecompressGlyphTile(glyphs + 0x8, (u16 *)(gGlyphInfo + 0x20)); // gUnknown_03002FD0
DecompressGlyphTile(glyphs + 0x10, (u16 *)(gGlyphInfo + 0x40)); // gUnknown_03002FB0
DecompressGlyphTile(glyphs + 0x18, (u16 *)(gGlyphInfo + 0x60)); // gUnknown_03002FF0
gGlyphInfo[0x80] = gFont4LatinGlyphWidths[glyphId]; // gGlyphWidth
gGlyphInfo[0x81] = 14; // gGlyphHeight
}
}
}
u32 GetGlyphWidthFont4(u16 glyphId, bool32 isJapanese)
{
if(isJapanese == TRUE)
{
if(glyphId == 0)
return 10;
return gFont4JapaneseGlyphWidths[glyphId];
}
else
return gFont4LatinGlyphWidths[glyphId];
}
void DecompressGlyphFont5(u16 glyphId, bool32 isJapanese)
{
const u16* glyphs;
int i;
u8 lastColor;
if(isJapanese == TRUE)
{
if(glyphId == 0)
{
lastColor = GetLastTextColor(2);
for(i = 0; i < 0x80; i++)
{
gGlyphInfo[i] = lastColor | lastColor << 4;
// Game Freak, please. writing the same values over and over...
gGlyphInfo[0x80] = 10;
gGlyphInfo[0x81] = 12;
}
}
else // _08006998
{
glyphs = gFont5JapaneseGlyphs + (0x100 * (glyphId >> 0x3)) + (0x10 * (glyphId & 0x7));
DecompressGlyphTile(glyphs, (u16 *)gGlyphInfo);
DecompressGlyphTile(glyphs + 0x8, (u16 *)(gGlyphInfo + 0x20)); // gUnknown_03002FD0
DecompressGlyphTile(glyphs + 0x80, (u16 *)(gGlyphInfo + 0x40)); // gUnknown_03002FB0
DecompressGlyphTile(glyphs + 0x88, (u16 *)(gGlyphInfo + 0x60)); // gUnknown_03002FF0
gGlyphInfo[0x80] = gFont5JapaneseGlyphWidths[glyphId]; // gGlyphWidth
gGlyphInfo[0x81] = 12; // gGlyphHeight
}
}
else
{
if(glyphId == 0)
{
lastColor = GetLastTextColor(2);
for(i = 0; i < 0x80; i++)
{
gGlyphInfo[i] = lastColor | lastColor << 4;
// but why
gGlyphInfo[0x80] = gFont5LatinGlyphWidths[0];
gGlyphInfo[0x81] = 14;
}
}
else
{
glyphs = gFont5LatinGlyphs + (0x20 * glyphId);
DecompressGlyphTile(glyphs, (u16 *)gGlyphInfo);
DecompressGlyphTile(glyphs + 0x8, (u16 *)(gGlyphInfo + 0x20)); // gUnknown_03002FD0
DecompressGlyphTile(glyphs + 0x10, (u16 *)(gGlyphInfo + 0x40)); // gUnknown_03002FB0
DecompressGlyphTile(glyphs + 0x18, (u16 *)(gGlyphInfo + 0x60)); // gUnknown_03002FF0
gGlyphInfo[0x80] = gFont5LatinGlyphWidths[glyphId]; // gGlyphWidth
gGlyphInfo[0x81] = 14; // gGlyphHeight
}
}
}
u32 GetGlyphWidthFont5(u16 glyphId, bool32 isJapanese)
{
if(isJapanese == TRUE)
{
if(glyphId == 0)
return 10;
return gFont5JapaneseGlyphWidths[glyphId];
}
else
return gFont5LatinGlyphWidths[glyphId];
}
void DecompressGlyphFont9(u16 glyphId)
{
const u16* glyphs = gFont9JapaneseGlyphs + (0x100 * (glyphId >> 0x4)) + (0x8 * (glyphId & 0xF));
DecompressGlyphTile(glyphs, (u16 *)gGlyphInfo);
DecompressGlyphTile(glyphs + 0x80, (u16 *)(gGlyphInfo + 0x40)); // gUnknown_03002FD0
gGlyphInfo[0x80] = 8;
gGlyphInfo[0x81] = 12;
}