Merge remote-tracking branch 'pret/master' into pokefirered_pokeemeraldSync4

# Conflicts:
#	include/battle.h
#	include/cable_club.h
#	src/battle_anim_fire.c
#	src/battle_anim_ghost.c
#	src/battle_anim_ground.c
#	src/battle_message.c
#	src/cable_club.c
This commit is contained in:
Eduardo Quezada
2022-09-04 17:44:13 -03:00
355 changed files with 20064 additions and 19067 deletions
+6 -5
View File
@@ -3,6 +3,7 @@
#include "battle.h"
#include "battle_anim.h"
#include "battle_main.h"
#include "battle_message.h"
#include "battle_controllers.h"
#include "battle_interface.h"
#include "decompress.h"
@@ -442,8 +443,8 @@ UNUSED void AnimTask_UnusedLevelUpHealthBox(u8 taskId)
gSprites[spriteId3].callback = SpriteCallbackDummy;
gSprites[spriteId4].callback = SpriteCallbackDummy;
GetBattleAnimBg1Data(&animBgData);
AnimLoadCompressedBgTilemap(animBgData.bgId, gUnknown_D2EC24_Tilemap);
AnimLoadCompressedBgGfx(animBgData.bgId, gUnknown_D2EC24_Gfx, animBgData.tilesOffset);
AnimLoadCompressedBgTilemap(animBgData.bgId, gUnusedLevelupAnimationTilemap);
AnimLoadCompressedBgGfx(animBgData.bgId, gUnusedLevelupAnimationGfx, animBgData.tilesOffset);
LoadCompressedPalette(gCureBubblesPal, animBgData.paletteId << 4, 32);
gBattle_BG1_X = -gSprites[spriteId3].x + 32;
gBattle_BG1_Y = -gSprites[spriteId3].y - 32;
@@ -660,7 +661,7 @@ void AnimTask_SwitchOutBallEffect(u8 taskId)
priority = gSprites[spriteId].oam.priority;
subpriority = gSprites[spriteId].subpriority;
gTasks[taskId].data[10] = AnimateBallOpenParticles(x, y + 32, priority, subpriority, ballId);
selectedPalettes = SelectBattleAnimSpriteAndBgPalettes(1, 0, 0, 0, 0, 0, 0);
selectedPalettes = GetBattlePalettesMask(1, 0, 0, 0, 0, 0, 0);
gTasks[taskId].data[11] = LaunchBallFadeMonTask(0, gBattleAnimAttacker, selectedPalettes, ballId);
gTasks[taskId].data[0]++;
break;
@@ -2037,7 +2038,7 @@ void AnimTask_IsAttackerBehindSubstitute(u8 taskId)
DestroyAnimVisualTask(taskId);
}
void AnimTask_TargetToEffectBattler(u8 taskId)
void AnimTask_SetTargetToEffectBattler(u8 taskId)
{
gBattleAnimTarget = gEffectBattler;
DestroyAnimVisualTask(taskId);
@@ -2278,7 +2279,7 @@ void AnimTask_SafariOrGhost_DecideAnimSides(u8 taskId)
void AnimTask_SafariGetReaction(u8 taskId)
{
if (gBattleCommunication[MULTISTRING_CHOOSER] > 2)
if (gBattleCommunication[MULTISTRING_CHOOSER] >= NUM_SAFARI_REACTIONS)
gBattleAnimArgs[7] = 0;
else
gBattleAnimArgs[7] = gBattleCommunication[MULTISTRING_CHOOSER];