Sync battle anim - dark
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@@ -530,7 +530,7 @@ void AnimTask_InitAttackerFadeFromInvisible(u8 taskId);
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void AnimTask_MoveAttackerMementoShadow(u8 taskId);
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void AnimTask_MoveTargetMementoShadow(u8 taskId);
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void AnimTask_InitMementoShadow(u8 taskId);
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void sub_80B8664(u8 taskId);
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void AnimTask_MementoHandleBg(u8 taskId);
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void AnimTask_MetallicShine(u8 taskId);
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void AnimTask_SetGreyscaleOrOriginalPal(u8 taskId);
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void GetIsDoomDesireHitTurn(u8 taskId);
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@@ -4,6 +4,7 @@
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#include "global.h"
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#define MAX_SPRITES 64
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#define SPRITE_NONE 0xFF
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#define TAG_NONE 0xFFFF
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struct SpriteSheet
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