ported battle_gfx_sfx_util from pokeem
This commit is contained in:
+12
-8
@@ -863,9 +863,9 @@ struct BattleAnimationInfo
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struct BattleHealthboxInfo
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{
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u8 flag_x1 : 1;
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u8 flag_x2 : 1;
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u8 flag_x4 : 1;
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u8 partyStatusSummaryShown : 1;
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u8 healthboxIsBouncing : 1;
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u8 battlerIsBouncing : 1;
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u8 ballAnimActive : 1; // 0x8
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u8 statusAnimActive : 1; // x10
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u8 animFromTableActive : 1; // x20
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@@ -876,11 +876,11 @@ struct BattleHealthboxInfo
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u8 field_1_x20 : 1;
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u8 field_1_x40 : 1;
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u8 field_1_x80 : 1;
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u8 field_2;
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u8 field_3;
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u8 healthboxBounceSpriteId;
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u8 battlerBounceSpriteId;
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u8 animationState;
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u8 field_5;
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u8 field_6;
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u8 matrixNum;
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u8 shadowSpriteId;
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u8 field_8;
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u8 field_9;
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@@ -894,12 +894,12 @@ struct BattleBarInfo
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s32 maxValue;
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s32 currentValue;
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s32 receivedValue;
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s32 field_10;
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s32 currValue;
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};
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struct BattleSpriteData
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{
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struct BattleSpriteInfo *bankData;
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struct BattleSpriteInfo *battlerData;
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struct BattleHealthboxInfo *healthBoxesData;
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struct BattleAnimationInfo *animationData;
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struct BattleBarInfo *battleBars;
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@@ -949,6 +949,10 @@ extern u8 gPotentialItemEffectBattler;
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extern u8 gBattlersCount;
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extern u16 gBattlerPartyIndexes[MAX_BATTLERS_COUNT];
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extern s32 gBattleMoveDamage;
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extern u16 gIntroSlideFlags;
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extern u32 gTransformedPersonalities[MAX_BATTLERS_COUNT];
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extern u8 gBattlerPositions[MAX_BATTLERS_COUNT];
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extern u8 gHealthboxSpriteIds[MAX_BATTLERS_COUNT];
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extern u8 gBattleOutcome;
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extern u8 gBattleMonForms[MAX_BATTLERS_COUNT];
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@@ -46,6 +46,7 @@ void RunBattleScriptCommands(void);
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bool8 TryRunFromBattle(u8 bank);
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void sub_800FD9C(void);
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void sub_80120C4(struct Sprite *);
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void sub_8012100(struct Sprite *);
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extern const u8 gStatusConditionString_PoisonJpn[8];
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extern const u8 gStatusConditionString_SleepJpn[8];
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@@ -126,7 +126,7 @@ u8 sub_80A6D94(void);
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u8 sub_80A8364(u8);
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void StoreSpriteCallbackInData6(struct Sprite *sprite, void (*spriteCallback)(struct Sprite*));
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void oamt_add_pos2_onto_pos1(struct Sprite *sprite);
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u8 GetBankSpriteDefault_Y(u8 bank);
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u8 GetBattlerSpriteDefault_Y(u8 bank);
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u8 sub_80A82E4(u8 bank);
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u8 GetSubstituteSpriteDefault_Y(u8 bank);
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@@ -147,6 +147,7 @@ void ResetSpriteRotScale(u8 spriteId);
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void SetSpriteRotScale(u8 spriteId, s16 xScale, s16 yScale, u16 rotation);
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bool8 IsContest(void);
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void sub_80759DC(u8 spriteId);
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bool8 IsBattlerSpritePresent(u8 battlerId);
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// battle_anim_mon_movement.c
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void AnimTask_ShakeMon(u8 taskId);
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@@ -242,7 +242,6 @@ void EmitCmd55(u8 bufferId, u8 arg1);
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// player controller
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void SetControllerToPlayer(void);
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void nullsub_21(void);
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void PlayerHandleGetRawMonData(void);
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void sub_80587B0(void);
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void sub_805CC00(struct Sprite *sprite);
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@@ -1,50 +1,45 @@
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#ifndef GUARD_BATTLE_GFX_SFX_UTIL
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#define GUARD_BATTLE_GFX_SFX_UTIL
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#ifndef GUARD_BATTLE_GFX_SFX_UTIL_H
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#define GUARD_BATTLE_GFX_SFX_UTIL_H
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void AllocateBattleSpritesData(void);
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void FreeBattleSpritesData(void);
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u16 ChooseMoveAndTargetInBattlePalace(void);
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void sub_805D714(struct Sprite *sprite);
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void sub_805D770(struct Sprite *sprite, bool8 arg1);
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void sub_805D7AC(struct Sprite *sprite);
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void sub_8033E3C(struct Sprite *sprite);
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void sub_8033EEC(struct Sprite *sprite);
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void InitAndLaunchChosenStatusAnimation(bool8 isStatus2, u32 status);
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bool8 TryHandleLaunchBattleTableAnimation(u8 activeBank, u8 atkBank, u8 defBank, u8 tableId, u16 argument);
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void InitAndLaunchSpecialAnimation(u8 activeBank, u8 atkBank, u8 defBank, u8 tableId);
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bool8 TryHandleLaunchBattleTableAnimation(u8 activeBattler, u8 atkBattler, u8 defBattler, u8 tableId, u16 argument);
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void InitAndLaunchSpecialAnimation(u8 activeBattler, u8 atkBattler, u8 defBattler, u8 tableId);
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bool8 IsMoveWithoutAnimation(u16 moveId, u8 animationTurn);
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bool8 mplay_80342A4(u8 bank);
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void BattleLoadOpponentMonSpriteGfx(struct Pokemon *mon, u8 bank);
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void BattleLoadPlayerMonSpriteGfx(struct Pokemon *mon, u8 bank);
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void nullsub_23(void);
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void nullsub_24(u16 species);
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void DecompressTrainerFrontPic(u16 frontPicId, u8 bank);
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void DecompressTrainerBackPic(u16 backPicId, u8 bank);
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void nullsub_25(u8 arg0);
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void FreeTrainerFrontPicPalette(u16 frontPicId);
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void sub_805DFFC(void);
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bool8 mplay_80342A4(u8 battlerId);
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void BattleLoadOpponentMonSpriteGfx(struct Pokemon *mon, u8 battlerId);
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void BattleLoadPlayerMonSpriteGfx(struct Pokemon *mon, u8 battlerId);
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void DecompressGhostFrontPic(u16 frontPicId, u8 battlerId);
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void DecompressTrainerFrontPic(u16 frontPicId, u8 battlerId);
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void sub_8034750(u16 a1, u8 a2);
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void nullsub_16(u8 a1);
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void FreeTrainerFrontPicPaletteAndTile(u16 frontPicId);
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bool8 BattleLoadAllHealthBoxesGfx(u8 state);
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void LoadBattleBarGfx(u8 arg0);
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bool8 BattleInitAllSprites(u8 *state1, u8 *bank);
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bool8 BattleInitAllSprites(u8 *state, u8 *battlerId);
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void ClearSpritesHealthboxAnimData(void);
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void CopyAllBattleSpritesInvisibilities(void);
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void CopyBattleSpriteInvisibility(u8 bank);
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void HandleSpeciesGfxDataChange(u8 bankAtk, u8 bankDef, bool8 notTransform);
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void BattleLoadSubstituteOrMonSpriteGfx(u8 bank, bool8 loadMonSprite);
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void LoadBattleMonGfxAndAnimate(u8 bank, bool8 loadMonSprite, u8 spriteId);
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void TrySetBehindSubstituteSpriteBit(u8 bank, u16 move);
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void ClearBehindSubstituteBit(u8 bank);
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void HandleLowHpMusicChange(struct Pokemon *mon, u8 bank);
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void CopyBattleSpriteInvisibility(u8 battlerId);
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void HandleSpeciesGfxDataChange(u8 battlerAtk, u8 battlerDef, u8 notTransform);
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void BattleLoadSubstituteOrMonSpriteGfx(u8 battlerId, bool8 loadMonSprite);
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void LoadBattleMonGfxAndAnimate(u8 battlerId, bool8 loadMonSprite, u8 spriteId);
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void TrySetBehindSubstituteSpriteBit(u8 battlerId, u16 move);
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void ClearBehindSubstituteBit(u8 battlerId);
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void HandleLowHpMusicChange(struct Pokemon *mon, u8 battlerId);
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void BattleStopLowHpSound(void);
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u8 GetMonHPBarLevel(struct Pokemon *mon);
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void sub_805EAE8(void);
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void sub_805EB9C(u8 affineMode);
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void HandleBattleLowHpMusicChange(void);
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void sub_8035450(u8 affineMode);
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void LoadAndCreateEnemyShadowSprites(void);
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void SpriteCB_SetInvisible(struct Sprite *sprite);
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void SetBankEnemyShadowSpriteCallback(u8 bank, u16 species);
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void EnemyShadowCallbackToSetInvisible(u8 bank);
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void sub_805EF14(void);
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void ClearTemporarySpeciesSpriteData(u8 bank, bool8 dontClearSubstitute);
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void SetBattlerShadowSpriteCallback(u8 battlerId, u16 species);
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void HideBattlerShadowSprite(u8 battlerId);
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void sub_80357C8(void);
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void ClearTemporarySpeciesSpriteData(u8 battlerId, bool8 dontClearSubstitute);
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void AllocateMonSpritesGfx(void);
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void FreeMonSpritesGfx(void);
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bool32 ShouldPlayNormalPokeCry(struct Pokemon *mon);
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#endif // GUARD_BATTLE_GFX_SFX_UTIL
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#endif // GUARD_BATTLE_GFX_SFX_UTIL_H
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@@ -30,12 +30,18 @@ enum
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#define TAG_HEALTHBOX_OPPONENT1_TILE 0xD701
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#define TAG_HEALTHBOX_OPPONENT2_TILE 0xD702
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#define TAG_HEALTHBAR_PLAYER1_TILE 0xD704
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#define TAG_HEALTHBAR_OPPONENT1_TILE 0xD705
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#define TAG_HEALTHBAR_PLAYER2_TILE 0xD706
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#define TAG_HEALTHBAR_OPPONENT2_TILE 0xD707
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#define TAG_HEALTHBOX_SAFARI_TILE 0xD70B
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#define TAG_STATUS_SUMMARY_BAR_TILE 0xD70C
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#define TAG_STATUS_SUMMARY_BALLS_TILE 0xD714
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#define TAG_HEALTHBOX_PAL 0xD6FF
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#define TAG_HEALTHBAR_PAL 0xD704
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#define TAG_STATUS_SUMMARY_BAR_PAL 0xD710
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#define TAG_STATUS_SUMMARY_BALLS_PAL 0xD712
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@@ -55,7 +61,7 @@ enum
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HEALTHBOX_SAFARI_BALLS_TEXT
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};
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u8 CreateBankHealthboxSprites(u8 bank);
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u8 CreateBattlerHealthboxSprites(u8 bank);
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u8 CreateSafariPlayerHealthboxSprites(void);
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void SetBattleBarStruct(u8 bank, u8 healthboxSpriteId, s32 maxVal, s32 currVal, s32 receivedValue);
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void SetHealthboxSpriteInvisible(u8 healthboxSpriteId);
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@@ -63,7 +69,7 @@ void SetHealthboxSpriteVisible(u8 healthboxSpriteId);
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void DestoryHealthboxSprite(u8 healthboxSpriteId);
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void DummyBattleInterfaceFunc(u8 healthboxSpriteId, bool8 isDoubleBattleBankOnly);
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void UpdateOamPriorityInAllHealthboxes(u8 priority);
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void SetBankHealthboxSpritePos(u8 bank);
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void InitBattlerHealthboxCoords(u8 bank);
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void UpdateHpTextInHealthbox(u8 healthboxSpriteId, s16 value, u8 maxOrCurrent);
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void SwapHpBarsWithHpText(void);
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u8 CreatePartyStatusSummarySprites(u8 bank, struct HpAndStatus *partyInfo, u8 arg2, bool8 isBattleStart);
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@@ -72,5 +78,7 @@ void UpdateHealthboxAttribute(u8 healthboxSpriteId, struct Pokemon *mon, u8 elem
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s32 sub_8074AA0(u8 bank, u8 healthboxSpriteId, u8 whichBar, u8 arg3);
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u8 GetScaledHPFraction(s16 hp, s16 maxhp, u8 scale);
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u8 GetHPBarLevel(s16 hp, s16 maxhp);
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void sub_80496C0(u8 spriteId, struct Pokemon *mon);
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void sub_804981C(u8 spriteId, u8);
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#endif // GUARD_BATTLE_INTERFACE_H
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@@ -2,6 +2,7 @@
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#define GUARD_DATA2_H
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#include "global.h"
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#include "constants/species.h"
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struct MonCoords
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{
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@@ -23,8 +24,22 @@ extern const u16 gUnknown_8251FEE[];
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extern const u16 gUnknown_8252324[];
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extern const u16 gUnknown_82539D4[];
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extern const struct CompressedSpriteSheet gMonFrontPicTable[];
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extern const struct CompressedSpriteSheet gMonBackPicTable[];
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extern const struct CompressedSpritePalette gMonPaletteTable[];
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extern const struct CompressedSpritePalette gMonShinyPaletteTable[];
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extern const struct CompressedSpriteSheet gTrainerFrontPicTable[];
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extern const struct CompressedSpritePalette gTrainerFrontPicPaletteTable[];
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extern const struct CompressedSpritePalette gUnknown_8239FD4[];
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extern const struct CompressedSpriteSheet gSpriteSheet_EnemyShadow;
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extern const struct SpriteTemplate gSpriteTemplate_EnemyShadow;
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extern const u8 gEnemyMonElevation[NUM_SPECIES];
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extern const u8 *const gBattleAnims_General[];
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extern const u8 *const gBattleAnims_Special[];
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extern const union AnimCmd *const *const gTrainerBackAnimsPtrTable[];
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extern const union AnimCmd *const *const gTrainerFrontAnimsPtrTable[];
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@@ -961,4 +961,20 @@ extern const u8 gFile_graphics_items_icon_palettes_sapphire_palette[];
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extern const u8 gFile_graphics_items_icons_return_to_field_arrow_sheet[];
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extern const u8 gFile_graphics_items_icon_palettes_return_to_field_arrow_palette[];
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extern const u32 gHealthboxSinglesPlayerGfx[];
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extern const u32 gHealthboxSinglesOpponentGfx[];
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extern const u32 gHealthboxDoublesPlayerGfx[];
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extern const u32 gHealthboxDoublesOpponentGfx[];
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extern const u32 gHealthboxSafariGfx[];
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extern const u32 gBlankGfxCompressed[];
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extern const u16 gBattleInterface_BallStatusBarPal[];
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extern const u16 gBattleInterface_BallDisplayPal[];
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extern const u32 gFile_graphics_interface_hp_numbers[];
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extern const u32 gGhostFrontPic[];
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extern const u32 gGhostPalette[];
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extern const u32 gSubstituteDollGfx[];
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extern const u32 gSubstituteDollTilemap[];
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extern const u16 gSubstituteDollPal[];
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#endif //GUARD_GRAPHICS_H
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@@ -62,5 +62,6 @@ void sub_81279E0(void);
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void ItemUseCB_Medicine(u8 taskId, TaskFunc followUpFunc);
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u8 GetItemEffectType(u16 itemId);
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u8 pokemon_order_func(u8);
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void sub_8127CAC(void);
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#endif // GUARD_PARTY_MENU_H
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+2
-1
@@ -539,6 +539,7 @@ extern const u32 gExperienceTables[][MAX_MON_LEVEL + 1];
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extern const u16 *const gLevelUpLearnsets[];
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extern const u8 gFacilityClassToPicIndex[];
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extern const u8 gFacilityClassToTrainerClass[];
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extern const struct SpriteTemplate gUnknown_825DEF0[];
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void ZeroBoxMonData(struct BoxPokemon *boxMon);
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void ZeroMonData(struct Pokemon *mon);
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@@ -640,7 +641,7 @@ void ClearBattleMonForms(void);
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void PlayBattleBGM(void);
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void PlayMapChosenOrBattleBGM(u16 songId);
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const u32 *GetMonFrontSpritePal(struct Pokemon *mon);
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const u32 *GetFrontSpritePalFromSpeciesAndPersonality(u16 species, u32 otId, u32 personality);
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const u32 *GetMonSpritePalFromSpeciesAndPersonality(u16 species, u32 otId, u32 personality);
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const struct CompressedSpritePalette *GetMonSpritePalStruct(struct Pokemon *mon);
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const struct CompressedSpritePalette *GetMonSpritePalStructFromOtIdPersonality(u16 species, u32 otId , u32 personality);
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bool32 IsHMMove2(u16 move);
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