ported battle_gfx_sfx_util from pokeem
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@@ -242,7 +242,6 @@ void EmitCmd55(u8 bufferId, u8 arg1);
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// player controller
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void SetControllerToPlayer(void);
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void nullsub_21(void);
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void PlayerHandleGetRawMonData(void);
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void sub_80587B0(void);
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void sub_805CC00(struct Sprite *sprite);
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