ported battle_gfx_sfx_util from pokeem
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@@ -104,7 +104,7 @@ void LoadPicPaletteByTagOrSlot(u16 species, u32 otId, u32 personality, u8 palett
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if (paletteTag == 0xFFFF)
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{
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sCreatingSpriteTemplate.paletteTag = 0xFFFF;
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LoadCompressedPalette(GetFrontSpritePalFromSpeciesAndPersonality(species, otId, personality), 0x100 + paletteSlot * 0x10, 0x20);
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LoadCompressedPalette(GetMonSpritePalFromSpeciesAndPersonality(species, otId, personality), 0x100 + paletteSlot * 0x10, 0x20);
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}
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else
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{
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@@ -130,7 +130,7 @@ void LoadPicPaletteByTagOrSlot(u16 species, u32 otId, u32 personality, u8 palett
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void LoadPicPaletteBySlot(u16 species, u32 otId, u32 personality, u8 paletteSlot, bool8 isTrainer)
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{
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if (!isTrainer)
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LoadCompressedPalette(GetFrontSpritePalFromSpeciesAndPersonality(species, otId, personality), paletteSlot * 0x10, 0x20);
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LoadCompressedPalette(GetMonSpritePalFromSpeciesAndPersonality(species, otId, personality), paletteSlot * 0x10, 0x20);
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else
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LoadCompressedPalette(gTrainerFrontPicPaletteTable[species].data, paletteSlot * 0x10, 0x20);
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}
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