Merge branch 'master' of github.com:pret/pokefirered into script_menu
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@@ -80,4 +80,6 @@
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#define ABILITY_CACOPHONY 76
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#define ABILITY_AIR_LOCK 77
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#define ABILITIES_COUNT 78
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#endif // GUARD_CONSTANTS_ABILITIES_H
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+37
-32
@@ -44,38 +44,38 @@
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#define BIT_FLANK 2
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// Battle Type Flags
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#define BATTLE_TYPE_DOUBLE 0x0001
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#define BATTLE_TYPE_LINK 0x0002
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#define BATTLE_TYPE_IS_MASTER 0x0004 // In not-link battles, it's always set.
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#define BATTLE_TYPE_TRAINER 0x0008
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#define BATTLE_TYPE_FIRST_BATTLE 0x0010
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#define BATTLE_TYPE_20 0x0020
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#define BATTLE_TYPE_MULTI 0x0040
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#define BATTLE_TYPE_SAFARI 0x0080
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#define BATTLE_TYPE_BATTLE_TOWER 0x0100
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#define BATTLE_TYPE_OLDMAN_TUTORIAL 0x0200
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#define BATTLE_TYPE_ROAMER 0x0400
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#define BATTLE_TYPE_EREADER_TRAINER 0x0800
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#define BATTLE_TYPE_KYOGRE_GROUDON 0x1000
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#define BATTLE_TYPE_LEGENDARY 0x2000
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#define BATTLE_TYPE_REGI 0x4000
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#define BATTLE_TYPE_GHOST 0x8000
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#define BATTLE_TYPE_POKEDUDE 0x10000
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#define BATTLE_TYPE_PALACE 0x20000
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#define BATTLE_TYPE_ARENA 0x40000
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#define BATTLE_TYPE_TRAINER_TOWER 0x80000
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#define BATTLE_TYPE_PIKE 0x100000
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#define BATTLE_TYPE_PYRAMID 0x200000
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#define BATTLE_TYPE_INGAME_PARTNER 0x400000
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#define BATTLE_TYPE_x800000 0x800000
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#define BATTLE_TYPE_RECORDED 0x1000000
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#define BATTLE_TYPE_x2000000 0x2000000
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#define BATTLE_TYPE_TRAINER_HILL 0x4000000
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#define BATTLE_TYPE_SECRET_BASE 0x8000000
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#define BATTLE_TYPE_GROUDON 0x10000000
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#define BATTLE_TYPE_KYOGRE 0x20000000
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#define BATTLE_TYPE_RAYQUAZA 0x40000000
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#define BATTLE_TYPE_x80000000 0x80000000
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#define BATTLE_TYPE_DOUBLE 0x0001
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#define BATTLE_TYPE_LINK 0x0002
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#define BATTLE_TYPE_IS_MASTER 0x0004 // In not-link battles, it's always set.
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#define BATTLE_TYPE_TRAINER 0x0008
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#define BATTLE_TYPE_FIRST_BATTLE 0x0010
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#define BATTLE_TYPE_20 0x0020
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#define BATTLE_TYPE_MULTI 0x0040
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#define BATTLE_TYPE_SAFARI 0x0080
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#define BATTLE_TYPE_BATTLE_TOWER 0x0100
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#define BATTLE_TYPE_OLD_MAN_TUTORIAL 0x0200
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#define BATTLE_TYPE_ROAMER 0x0400
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#define BATTLE_TYPE_EREADER_TRAINER 0x0800
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#define BATTLE_TYPE_KYOGRE_GROUDON 0x1000
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#define BATTLE_TYPE_LEGENDARY 0x2000
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#define BATTLE_TYPE_REGI 0x4000
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#define BATTLE_TYPE_GHOST 0x8000
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#define BATTLE_TYPE_POKEDUDE 0x10000
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#define BATTLE_TYPE_PALACE 0x20000
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#define BATTLE_TYPE_ARENA 0x40000
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#define BATTLE_TYPE_TRAINER_TOWER 0x80000
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#define BATTLE_TYPE_PIKE 0x100000
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#define BATTLE_TYPE_PYRAMID 0x200000
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#define BATTLE_TYPE_INGAME_PARTNER 0x400000
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#define BATTLE_TYPE_x800000 0x800000
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#define BATTLE_TYPE_RECORDED 0x1000000
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#define BATTLE_TYPE_x2000000 0x2000000
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#define BATTLE_TYPE_TRAINER_HILL 0x4000000
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#define BATTLE_TYPE_SECRET_BASE 0x8000000
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#define BATTLE_TYPE_GROUDON 0x10000000
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#define BATTLE_TYPE_KYOGRE 0x20000000
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#define BATTLE_TYPE_RAYQUAZA 0x40000000
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#define BATTLE_TYPE_x80000000 0x80000000
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#define BATTLE_TYPE_FRONTIER (BATTLE_TYPE_BATTLE_TOWER | BATTLE_TYPE_DOME | BATTLE_TYPE_PALACE | BATTLE_TYPE_ARENA | BATTLE_TYPE_FACTORY | BATTLE_TYPE_PIKE | BATTLE_TYPE_PYRAMID)
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#define BATTLE_TYPE_FRONTIER_NO_PYRAMID (BATTLE_TYPE_BATTLE_TOWER | BATTLE_TYPE_DOME | BATTLE_TYPE_PALACE | BATTLE_TYPE_ARENA | BATTLE_TYPE_FACTORY | BATTLE_TYPE_PIKE)
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@@ -293,4 +293,9 @@
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#define BATTLE_TERRAIN_BUILDING 8
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#define BATTLE_TERRAIN_PLAIN 9
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// Return value for IsRunningFromBattleImpossible.
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#define BATTLE_RUN_SUCCESS 0
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#define BATTLE_RUN_FORBIDDEN 1
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#define BATTLE_RUN_FAILURE 2
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#endif // GUARD_CONSTANTS_BATTLE_H
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@@ -0,0 +1,15 @@
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#ifndef GUARD_CONSTANTS_BATTLE_SETUP_H
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#define GUARD_CONSTANTS_BATTLE_SETUP_H
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#define TRAINER_BATTLE_SINGLE 0
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#define TRAINER_BATTLE_CONTINUE_SCRIPT_NO_MUSIC 1
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#define TRAINER_BATTLE_CONTINUE_SCRIPT 2
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#define TRAINER_BATTLE_SINGLE_NO_INTRO_TEXT 3
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#define TRAINER_BATTLE_DOUBLE 4
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#define TRAINER_BATTLE_REMATCH 5
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#define TRAINER_BATTLE_CONTINUE_SCRIPT_DOUBLE 6
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#define TRAINER_BATTLE_REMATCH_DOUBLE 7
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#define TRAINER_BATTLE_CONTINUE_SCRIPT_DOUBLE_NO_MUSIC 8
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#define TRAINER_BATTLE_TUTORIAL 9
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#endif // GUARD_CONSTANTS_BATTLE_SETUP_H
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@@ -0,0 +1,15 @@
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#ifndef GUARD_CONSTANTS_MAP_TYPES_H
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#define GUARD_CONSTANTS_MAP_TYPES_H
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#define MAP_TYPE_0 0
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#define MAP_TYPE_TOWN 1
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#define MAP_TYPE_CITY 2
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#define MAP_TYPE_ROUTE 3
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#define MAP_TYPE_UNDERGROUND 4
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#define MAP_TYPE_UNDERWATER 5
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#define MAP_TYPE_OCEAN_ROUTE 6
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#define MAP_TYPE_7 7
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#define MAP_TYPE_INDOOR 8
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#define MAP_TYPE_SECRET_BASE 9
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#endif // GUARD_CONSTANTS_MAP_TYPES_H
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@@ -165,6 +165,8 @@
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#define TRAINER_PIC_LADY 146
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#define TRAINER_PIC_PAINTER 147
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#define TRAINER_SECRET_BASE 1024
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#define F_TRAINER_FEMALE (1 << 7)
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#define TRAINER_PIC_AQUA_LEADER_ARCHIE 0
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