Sync temp vars
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+8
-8
@@ -463,7 +463,7 @@ void InitTrainerTowerBattleStruct(void)
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sub_815DC8C();
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sTrainerTowerOpponent = AllocZeroed(sizeof(*sTrainerTowerOpponent));
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r10 = VarGet(VAR_0x4001);
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r10 = VarGet(VAR_TEMP_1);
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StringCopyN(sTrainerTowerOpponent->name, sTrainerTowerState->unk_0004.floors[sTrainerTowerState->floorIdx].trainers[r10].name, 11);
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for (r9 = 0; r9 < 6; r9++)
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@@ -494,7 +494,7 @@ void FreeTrainerTowerBattleStruct(void)
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void sub_815DBF4(u8 *dest, u8 opponentIdx)
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// TTower_GetBeforeBattleMessage?
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{
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VarSet(VAR_0x4003, opponentIdx);
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VarSet(VAR_TEMP_3, opponentIdx);
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TrainerTowerGetOpponentTextColor(sTrainerTowerOpponent->battleType, sTrainerTowerOpponent->facilityClass);
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if (opponentIdx == 0)
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TT_ConvertEasyChatMessageToString(sTrainerTowerOpponent->speechWin, dest);
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@@ -505,7 +505,7 @@ void sub_815DBF4(u8 *dest, u8 opponentIdx)
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void sub_815DC40(u8 *dest, u8 opponentIdx)
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// TTower_GetAfterBattleMessage?
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{
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VarSet(VAR_0x4003, opponentIdx);
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VarSet(VAR_TEMP_3, opponentIdx);
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TrainerTowerGetOpponentTextColor(sTrainerTowerOpponent->battleType, sTrainerTowerOpponent->facilityClass);
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if (opponentIdx == 0)
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TT_ConvertEasyChatMessageToString(sTrainerTowerOpponent->speechLose, dest);
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@@ -706,7 +706,7 @@ static void TrainerTowerGetOpponentTextColor(u8 battleType, u8 facilityClass)
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}
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if (r4 != NELEMS(sDoubleBattleTrainerInfo))
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{
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if (VarGet(VAR_0x4003))
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if (VarGet(VAR_TEMP_3))
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r5 = sDoubleBattleTrainerInfo[r4].gender2;
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else
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r5 = sDoubleBattleTrainerInfo[r4].gender1;
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@@ -905,12 +905,12 @@ static void sub_815E720(void)
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PutWindowTilemap(windowId);
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CopyWindowToVram(windowId, 3);
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VarSet(VAR_0x4001, windowId);
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VarSet(VAR_TEMP_1, windowId);
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}
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static void sub_815E88C(void)
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{
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u8 windowId = VarGet(VAR_0x4001);
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u8 windowId = VarGet(VAR_TEMP_1);
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ClearStdWindowAndFrameToTransparent(windowId, TRUE);
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RemoveWindow(windowId);
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}
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@@ -948,7 +948,7 @@ static void sub_815E908(void)
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static void sub_815E948(void)
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{
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s32 i;
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u16 var_4001 = VarGet(VAR_0x4001);
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u16 var_4001 = VarGet(VAR_TEMP_1);
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u8 r1 = sTrainerTowerState->unk_0004.floors[sTrainerTowerState->floorIdx].trainers[var_4001].facilityClass;
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for (i = 0; i < NELEMS(sTrainerEncounterMusicLUT); i++)
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@@ -974,7 +974,7 @@ static void sub_815E9C8(void)
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static void BuildEnemyParty(void)
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{
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u16 trainerIdx = VarGet(VAR_0x4001);
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u16 trainerIdx = VarGet(VAR_TEMP_1);
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s32 level = GetPartyMaxLevel();
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u8 floorIdx = gSaveBlock1Ptr->unkArray[gSaveBlock1Ptr->unkArrayIdx].unk8;
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s32 i;
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