Remove deadnaming, sync BgEvent
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+12
-25
@@ -125,35 +125,22 @@ struct CoordEvent
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u8 *script;
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};
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struct HiddenItemStruct
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{
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u32 itemId:16;
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u32 hiddenItemId:8; // flag offset to determine flag lookup
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u32 quantity:7;
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u32 isUnderfoot:1;
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};
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union BgUnion
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{ // carried over from diego's FR/LG work, seems to be the same struct
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// in gen 3, "kind" (0x3 in BgEvent struct) determines the method to read the union.
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u8 *script;
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// hidden item type probably
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struct HiddenItemStruct hiddenItemStr;
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u32 hiddenItem;
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// secret base type
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u32 secretBaseId;
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};
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struct BgEvent
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{
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u16 x, y;
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u8 elevation;
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u8 kind;
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// 0x2 padding for the union beginning.
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union BgUnion bgUnion;
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u8 kind; // The "kind" field determines how to access bgUnion union below.
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union {
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u8 *script;
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struct {
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u32 itemId:16;
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u32 hiddenItemId:8; // flag offset to determine flag lookup
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u32 quantity:7;
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u32 isUnderfoot:1;
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} hiddenItemStr;
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u32 hiddenItem;
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u32 secretBaseId;
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} bgUnion;
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};
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struct MapEvents
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