Port emerald water functions into firered
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+10
-6
@@ -218,6 +218,7 @@ void SetSpriteNextToMonHead(u8 battler, struct Sprite* sprite);
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void sub_80A2F0C(u8 taskId);
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// battle_anim_effects_2.c
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extern const union AffineAnimCmd *const gGrowingRingAffineAnimTable[];
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void sub_80A6E48(struct Sprite *);
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void sub_80A6E98(struct Sprite *);
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void sub_80A6F8C(struct Sprite *);
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@@ -345,7 +346,6 @@ void LaunchStatusAnimation(u8 battlerId, u8 statusAnimId);
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// battle_anim_mons.c
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extern const struct MonCoords gCastformFrontSpriteCoords[];
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u8 GetBattlerSpriteCoord(u8 battlerId, u8 coordType);
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u8 GetBattlerSpriteCoord2(u8 battlerId, u8 coordType);
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u8 GetBattlerSpriteDefault_Y(u8 battlerId);
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@@ -447,7 +447,7 @@ void sub_8076F58(struct Sprite *sprite);
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void sub_8076FD0(struct Sprite *sprite);
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void sub_8077030(u8 taskId);
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void sub_807729C(struct Sprite *sprite);
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void sub_8077350(struct Sprite *sprite);
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void AnimWeatherBallDown(struct Sprite *sprite);
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// battle_anim_mon_movement.c
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void AnimTask_ShakeMon(u8 taskId);
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@@ -467,6 +467,7 @@ void sub_8099BD4(u8 taskId);
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// normal.c
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extern const struct SpriteTemplate gUnknown_83E7C98;
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extern const struct SpriteTemplate gBasicHitSplatSpriteTemplate;
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extern const struct SpriteTemplate gWaterHitSplatSpriteTemplate;
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u32 UnpackSelectedBattleAnimPalettes(s16 selector);
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void AnimTask_CurseBlendEffect(u8 taskId);
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void sub_80B9CE4(u8 taskId);
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@@ -478,7 +479,7 @@ void sub_80BA47C(u8 taskId);
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// ground.c
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void sub_80B8E94(u8 taskId);
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void sub_80B90EC(u8 taskId);
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void sub_80B94B4(u8 taskId);
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void AnimTask_HorizontalShake(u8 taskId);
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void AnimTask_IsPowerOver99(u8 taskId);
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void sub_80B9800(u8 taskId);
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@@ -527,10 +528,14 @@ void sub_80B194C(u8 taskId);
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void sub_80B1D3C(struct Sprite *sprite);
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void sub_80B2868(u8 taskId);
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// poison.c
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extern const union AffineAnimCmd *const gAffineAnims_Droplet[];
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// fighting.c
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void sub_80B1530(u8 taskId);
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// ice.c
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extern const union AnimCmd *const gAnims_SmallBubblePair[];
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void AnimTask_Haze1(u8 taskId);
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void AnimTask_LoadMistTiles(u8 taskId);
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void AnimTask_Hail1(u8 taskId);
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@@ -546,15 +551,14 @@ void sub_80AEFA0(u8 taskId);
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// fire.c
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extern const union AnimCmd *const gUnknown_83E5D48[];
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void sub_80ACEA4(u8 taskId);
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void sub_80ADAD8(u8 taskId);
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void AnimTask_BlendBackground(u8 taskId);
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void sub_80AD800(u8 taskId);
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// water.s
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extern const union AnimCmd *const gUnknown_83E5958[];
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extern const union AnimCmd *const gUnknown_83E5A78[];
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extern const union AnimCmd *const gAnims_WaterMudOrb[];
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extern const union AnimCmd *const gAnims_WaterBubble[];
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void AnimWaterPulseRing(struct Sprite *sprite);
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// smokescreen.s
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