Port emerald water functions into firered
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@@ -538,7 +538,7 @@ static void AnimDigDirtMound(struct Sprite *sprite)
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sprite->callback = WaitAnimForDuration;
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}
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void sub_80B94B4(u8 taskId)
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void AnimTask_HorizontalShake(u8 taskId)
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{
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u16 i;
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struct Task *task = &gTasks[taskId];
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