Port emerald water functions into firered

This commit is contained in:
fieldy101
2020-04-22 22:29:35 +10:00
parent cdc705f7e3
commit 9634b58d7a
19 changed files with 2391 additions and 4137 deletions
+3 -3
View File
@@ -134,7 +134,7 @@ static const union AffineAnimCmd gUnknown_83E6A68[] =
AFFINEANIMCMD_JUMP(0),
};
const union AffineAnimCmd *const gUnknown_83E6A80[] =
const union AffineAnimCmd *const gAffineAnims_Droplet[] =
{
gUnknown_83E6A68,
};
@@ -146,7 +146,7 @@ const struct SpriteTemplate gUnknown_83E6A84 =
.oam = &gOamData_AffineDouble_ObjNormal_16x16,
.anims = gUnknown_83E69E0,
.images = NULL,
.affineAnims = gUnknown_83E6A80,
.affineAnims = gAffineAnims_Droplet,
.callback = sub_80B17C4,
};
@@ -178,7 +178,7 @@ const struct SpriteTemplate gWaterBubbleSpriteTemplate =
.tileTag = ANIM_TAG_SMALL_BUBBLES,
.paletteTag = ANIM_TAG_SMALL_BUBBLES,
.oam = &gOamData_AffineNormal_ObjBlend_16x16,
.anims = gUnknown_83E5A78,
.anims = gAnims_WaterBubble,
.images = NULL,
.affineAnims = gUnknown_83E6AB4,
.callback = AnimBubbleEffect,