Sync trainer_card.c
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@@ -133,10 +133,10 @@
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#define FACILITY_CLASS_CRUSH_KIN 0x81
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#define FACILITY_CLASS_SIS_AND_BRO_2 0x82
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#define FACILITY_CLASS_PKMN_PROF 0x83
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#define FACILITY_CLASS_PLAYER 0x84
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#define FACILITY_CLASS_PLAYER_2 0x85
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#define FACILITY_CLASS_PLAYER_3 0x86
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#define FACILITY_CLASS_PLAYER_4 0x87
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#define FACILITY_CLASS_BRENDAN 0x84
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#define FACILITY_CLASS_MAY 0x85
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#define FACILITY_CLASS_RED 0x86
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#define FACILITY_CLASS_LEAF 0x87
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#define FACILITY_CLASS_TEAM_ROCKET_2 0x88
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#define FACILITY_CLASS_PSYCHIC_4 0x89
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#define FACILITY_CLASS_CRUSH_GIRL 0x8A
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@@ -1327,6 +1327,7 @@
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#define FLAG_0x808 (SYS_FLAGS + 0x8)
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#define PERMA_SYS_FLAGS_START 0x820
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#define FLAG_BADGE01_GET (SYS_FLAGS + 0x20)
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#define FLAG_BADGE02_GET (SYS_FLAGS + 0x21)
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#define FLAG_BADGE03_GET (SYS_FLAGS + 0x22)
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@@ -1335,6 +1336,8 @@
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#define FLAG_BADGE06_GET (SYS_FLAGS + 0x25)
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#define FLAG_BADGE07_GET (SYS_FLAGS + 0x26)
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#define FLAG_BADGE08_GET (SYS_FLAGS + 0x27)
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#define NUM_BADGES (1 + FLAG_BADGE08_GET - FLAG_BADGE01_GET)
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#define FLAG_SYS_POKEMON_GET (SYS_FLAGS + 0x28)
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#define FLAG_SYS_POKEDEX_GET (SYS_FLAGS + 0x29)
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#define FLAG_0x82A (SYS_FLAGS + 0x2A)
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@@ -12,4 +12,6 @@
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#define MON_ICON_TINT_PINK 2
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#define MON_ICON_TINT_SEPIA 3
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#define NUM_LINK_TRAINER_CARD_CLASSES 8
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#endif // GUARD_CONSTANTS_TRAINER_CARD_H
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