Finish rest of event_object_movement
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@@ -19,5 +19,8 @@ void sub_80DC478(u8, u8);
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void StartAshFieldEffect(s16, s16, u16, s16);
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void sub_80DCBB8(struct ObjectEvent *);
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bool8 sub_80DCBE0(struct ObjectEvent *);
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void SetUpReflection(struct ObjectEvent*, struct Sprite*, u8);
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u32 StartFieldEffectForObjectEvent(u8, struct ObjectEvent*);
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u8 FindTallGrassFieldEffectSpriteId(u8 localId, u8 mapNum, u8 mapGroup, s16 x, s16 y);
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#endif //GUARD_FIELD_EFFECT_HELPERS_H
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