through ScrCmd_release; propose names for remaining funcs
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@@ -35,7 +35,7 @@ u8 sub_808D4F4(void);
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void RemoveFieldObjectByLocalIdAndMap(u8, u8, u8);
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void npc_load_two_palettes__no_record(u16, u8);
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void npc_load_two_palettes__and_record(u16, u8);
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void sub_808EBA8(u8, u8, u8, s16, s16);
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void sub_805F7C4(u8, u8, u8, s16, s16);
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void pal_patch_for_npc(u16, u8);
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void sub_808E16C(s16, s16);
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void sub_808F28C(u8 localId, u8 mapNum, u8 mapGroup, u8 decorCat);
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@@ -59,13 +59,13 @@ const struct MapObjectGraphicsInfo *GetFieldObjectGraphicsInfo(u8);
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void npc_by_local_id_and_map_set_field_1_bit_x20(u8, u8, u8, u8);
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void gpu_pal_allocator_reset__manage_upper_four(void);
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void sub_808E82C(u8, u8, u8, s16, s16);
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void sub_808E7E4(u8, u8, u8);
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void sub_808E78C(u8, u8, u8, u8);
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void sub_805F400(u8, u8, u8);
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void sub_805F3A8(u8, u8, u8, u8);
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void sub_808E75C(s16, s16);
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void FieldObjectGetLocalIdAndMap(struct MapObject *, u8 *, u8 *, u8 *);
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void npc_coords_shift(struct MapObject *, s16, s16);
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void sub_808EB08(struct MapObject *, s16, s16);
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void sub_808F254(u8, u8, u8);
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void sub_805FE94(u8, u8, u8);
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void FieldObjectStep(struct MapObject *, struct Sprite *, bool8(struct MapObject *, struct Sprite *));
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u8 FieldObjectFaceOppositeDirection(struct MapObject *, u8);
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u8 GetOppositeDirection(u8);
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@@ -4,6 +4,6 @@
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#include "global.h"
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void UnfreezeMapObjects(void);
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void sub_8097B78(u8, u8);
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void sub_8069058(u8, u8);
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#endif
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@@ -3,9 +3,9 @@
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#include "global.h"
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bool8 sub_80983C4(void);
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bool8 sub_8069590(void);
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void ScriptFreezeMapObjects(void);
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bool8 sub_809847C(void);
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bool8 sub_8069648(void);
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void LockSelectedMapObject(void);
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void sub_8098630(void);
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bool8 sub_8098734(void);
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@@ -5,6 +5,6 @@
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bool8 ScriptMovement_StartObjectMovementScript(u8, u8, u8, const u8 *);
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bool8 ScriptMovement_IsObjectMovementFinished(u8, u8, u8);
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void sub_80D338C(void);
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void sub_80974D8(void);
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#endif // GUARD_SCRIPT_MOVEMENT_H
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