Fix alignment-related crashes
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@@ -1909,6 +1909,7 @@ _081DDD90:
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.align 2, 0 @ Don't pad with nop.
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.align 2, 0 @ Don't pad with nop.
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.bss
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.bss
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.align 3
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gUnknown_030007B8:
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gUnknown_030007B8:
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.space 0x40
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.space 0x40
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.size gUnknown_030007B8, .-gUnknown_030007B8
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.size gUnknown_030007B8, .-gUnknown_030007B8
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@@ -14,6 +14,7 @@
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@ To make adding these improvements easier they are commented and tagged with "Improvement in Emerald"
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@ To make adding these improvements easier they are commented and tagged with "Improvement in Emerald"
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@ Emerald also adds a few entirely new AI commands (mostly to expand Double Battle AI), which are not included
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@ Emerald also adds a few entirely new AI commands (mostly to expand Double Battle AI), which are not included
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.align 2
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gBattleAI_ScriptsTable:: @ 81D9BF4
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gBattleAI_ScriptsTable:: @ 81D9BF4
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.4byte AI_CheckBadMove
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.4byte AI_CheckBadMove
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.4byte AI_CheckViability
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.4byte AI_CheckViability
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@@ -44,6 +44,7 @@ gMovesWithQuietBGM:: @ 81C68EC
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.2byte MOVE_GRASS_WHISTLE
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.2byte MOVE_GRASS_WHISTLE
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.2byte 0xFFFF
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.2byte 0xFFFF
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.align 2
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gBattleAnims_Moves::
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gBattleAnims_Moves::
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.4byte Move_NONE
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.4byte Move_NONE
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.4byte Move_POUND
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.4byte Move_POUND
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@@ -13,6 +13,7 @@ SECTIONS {
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*(ewram_data);
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*(ewram_data);
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/* pokemon_summary_screen.o */
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/* pokemon_summary_screen.o */
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. = ALIGN(4);
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gUnknown_203B140 = .; . += 0x4;
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gUnknown_203B140 = .; . += 0x4;
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gUnknown_203B144 = .; . += 0x4;
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gUnknown_203B144 = .; . += 0x4;
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gUnknown_203B148 = .; . += 0x10;
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gUnknown_203B148 = .; . += 0x10;
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