Document/sync misc remaining symbols

This commit is contained in:
GriffinR
2022-11-02 14:07:06 -04:00
parent 9e59afca88
commit 99ce8e358f
54 changed files with 242 additions and 216 deletions
+3 -3
View File
@@ -104,7 +104,7 @@ static const union AffineAnimCmd *const sArrowAndStarSpriteAffineAnimTable[] = {
sAffineAnim_Up
};
static const struct SpriteTemplate gUnknown_84647E4 = {
static const struct SpriteTemplate sSpriteTemplate_ArrowAndStar = {
.tileTag = ARROW_TILE_TAG,
.paletteTag = 0xFFFF,
.oam = &sArrowAndStarSpriteOamData,
@@ -534,7 +534,7 @@ static void DestroyArrowAndStarTiles(void)
static void CreateArrowSprite(u8 animNum, u8 direction)
{
u8 spriteId = CreateSprite(&gUnknown_84647E4, 120, 76, 0);
u8 spriteId = CreateSprite(&sSpriteTemplate_ArrowAndStar, 120, 76, 0);
gSprites[spriteId].oam.paletteNum = 0;
StartSpriteAnim(&gSprites[spriteId], animNum);
gSprites[spriteId].spAnimNum = animNum;
@@ -614,7 +614,7 @@ static void SpriteCallback_DestroyArrow(struct Sprite *sprite)
static u8 CreateStarSprite(void)
{
u8 spriteId = CreateSprite(&gUnknown_84647E4, 120, 76, 0);
u8 spriteId = CreateSprite(&sSpriteTemplate_ArrowAndStar, 120, 76, 0);
gSprites[spriteId].oam.paletteNum = 0;
gSprites[spriteId].callback = SpriteCallback_Star;
StartSpriteAnim(&gSprites[spriteId], 4);