Merge branch 'master' into event_object_movement

This commit is contained in:
ultima-soul
2020-03-13 00:32:04 -07:00
3241 changed files with 80742 additions and 133435 deletions
+3 -5
View File
@@ -3,9 +3,7 @@
#include "field_player_avatar.h"
#include "event_object_movement.h"
#include "script_movement.h"
#include "event_object_80688E4.h"
#include "event_data.h"
#include "event_object_lock.h"
bool8 walkrun_is_standing_still(void)
{
@@ -89,18 +87,18 @@ void sub_80696C0(void)
{
u8 objectEventId = GetObjectEventIdByLocalIdAndMap(0xFF, 0, 0);
ObjectEventClearHeldMovementIfFinished(&gObjectEvents[objectEventId]);
sub_80974D8();
ScriptMovement_UnfreezeObjectEvents();
UnfreezeObjectEvents();
}
void sub_80696F0(void)
void UnionRoom_UnlockPlayerAndChatPartner(void)
{
u8 objectEventId;
if (gObjectEvents[gSelectedObjectEvent].active)
ObjectEventClearHeldMovementIfFinished(&gObjectEvents[gSelectedObjectEvent]);
objectEventId = GetObjectEventIdByLocalIdAndMap(0xFF, 0, 0);
ObjectEventClearHeldMovementIfFinished(&gObjectEvents[objectEventId]);
sub_80974D8();
ScriptMovement_UnfreezeObjectEvents();
UnfreezeObjectEvents();
}