Merge branch 'master' into event_object_movement
This commit is contained in:
@@ -0,0 +1,572 @@
|
||||
#include "global.h"
|
||||
#include "gflib.h"
|
||||
#include "field_camera.h"
|
||||
#include "field_player_avatar.h"
|
||||
#include "fieldmap.h"
|
||||
#include "event_object_movement.h"
|
||||
#include "new_menu_helpers.h"
|
||||
#include "overworld.h"
|
||||
|
||||
EWRAM_DATA bool8 gUnusedBikeCameraAheadPanback = FALSE;
|
||||
|
||||
// Static type declarations
|
||||
struct FieldCameraOffset
|
||||
{
|
||||
u8 xPixelOffset;
|
||||
u8 yPixelOffset;
|
||||
u8 xTileOffset;
|
||||
u8 yTileOffset;
|
||||
bool8 copyBGToVRAM;
|
||||
};
|
||||
|
||||
// static functions
|
||||
static void RedrawMapSliceNorth(struct FieldCameraOffset *cameraOffset, const struct MapLayout *mapLayout);
|
||||
static void RedrawMapSliceSouth(struct FieldCameraOffset *cameraOffset, const struct MapLayout *mapLayout);
|
||||
static void RedrawMapSliceEast(struct FieldCameraOffset *cameraOffset, const struct MapLayout *mapLayout);
|
||||
static void RedrawMapSliceWest(struct FieldCameraOffset *cameraOffset, const struct MapLayout *mapLayout);
|
||||
static s32 MapPosToBgTilemapOffset(struct FieldCameraOffset *a, s32 x, s32 y);
|
||||
static void DrawWholeMapViewInternal(int x, int y, const struct MapLayout *mapLayout);
|
||||
static void DrawMetatileAt(const struct MapLayout *mapLayout, u16, int, int);
|
||||
static void DrawMetatile(s32 a, const u16 *b, u16 c);
|
||||
static void CameraPanningCB_PanAhead(void);
|
||||
|
||||
// IWRAM bss vars
|
||||
static struct FieldCameraOffset sFieldCameraOffset;
|
||||
static s16 sHorizontalCameraPan;
|
||||
static s16 sVerticalCameraPan;
|
||||
static u8 gUnknown_3000E9C;
|
||||
static void (*sFieldCameraPanningCallback)(void);
|
||||
|
||||
struct CameraObject gFieldCamera;
|
||||
u16 gTotalCameraPixelOffsetY;
|
||||
u16 gTotalCameraPixelOffsetX;
|
||||
|
||||
// text
|
||||
static void move_tilemap_camera_to_upper_left_corner_(struct FieldCameraOffset *cameraOffset)
|
||||
{
|
||||
cameraOffset->xTileOffset = 0;
|
||||
cameraOffset->yTileOffset = 0;
|
||||
cameraOffset->xPixelOffset = 0;
|
||||
cameraOffset->yPixelOffset = 0;
|
||||
cameraOffset->copyBGToVRAM = TRUE;
|
||||
}
|
||||
|
||||
static void tilemap_move_something(struct FieldCameraOffset *cameraOffset, u32 b, u32 c)
|
||||
{
|
||||
cameraOffset->xTileOffset += b;
|
||||
cameraOffset->xTileOffset %= 32;
|
||||
cameraOffset->yTileOffset += c;
|
||||
cameraOffset->yTileOffset %= 32;
|
||||
}
|
||||
|
||||
static void coords8_add(struct FieldCameraOffset *cameraOffset, u32 b, u32 c)
|
||||
{
|
||||
cameraOffset->xPixelOffset += b;
|
||||
cameraOffset->yPixelOffset += c;
|
||||
}
|
||||
|
||||
void move_tilemap_camera_to_upper_left_corner(void)
|
||||
{
|
||||
move_tilemap_camera_to_upper_left_corner_(&sFieldCameraOffset);
|
||||
}
|
||||
|
||||
void FieldUpdateBgTilemapScroll(void)
|
||||
{
|
||||
u32 r4, r5;
|
||||
r5 = sFieldCameraOffset.xPixelOffset + sHorizontalCameraPan;
|
||||
r4 = sVerticalCameraPan + sFieldCameraOffset.yPixelOffset + 8;
|
||||
|
||||
SetGpuReg(REG_OFFSET_BG1HOFS, r5);
|
||||
SetGpuReg(REG_OFFSET_BG1VOFS, r4);
|
||||
SetGpuReg(REG_OFFSET_BG2HOFS, r5);
|
||||
SetGpuReg(REG_OFFSET_BG2VOFS, r4);
|
||||
SetGpuReg(REG_OFFSET_BG3HOFS, r5);
|
||||
SetGpuReg(REG_OFFSET_BG3VOFS, r4);
|
||||
}
|
||||
|
||||
void sub_805A658(s16 *a, s16 *b)
|
||||
{
|
||||
*a = sFieldCameraOffset.xPixelOffset + sHorizontalCameraPan;
|
||||
*b = sFieldCameraOffset.yPixelOffset + sVerticalCameraPan + 8;
|
||||
}
|
||||
|
||||
void DrawWholeMapView(void)
|
||||
{
|
||||
DrawWholeMapViewInternal(gSaveBlock1Ptr->pos.x, gSaveBlock1Ptr->pos.y, gMapHeader.mapLayout);
|
||||
// sFieldCameraOffset.copyBGToVRAM = TRUE;
|
||||
}
|
||||
|
||||
static void DrawWholeMapViewInternal(int x, int y, const struct MapLayout *mapLayout)
|
||||
{
|
||||
u8 i;
|
||||
u8 j;
|
||||
u32 r6;
|
||||
u8 temp;
|
||||
|
||||
for (i = 0; i < 32; i += 2)
|
||||
{
|
||||
temp = sFieldCameraOffset.yTileOffset + i;
|
||||
if (temp >= 32)
|
||||
temp -= 32;
|
||||
r6 = temp * 32;
|
||||
for (j = 0; j < 32; j += 2)
|
||||
{
|
||||
temp = sFieldCameraOffset.xTileOffset + j;
|
||||
if (temp >= 32)
|
||||
temp -= 32;
|
||||
DrawMetatileAt(mapLayout, r6 + temp, x + j / 2, y + i / 2);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void RedrawMapSlicesForCameraUpdate(struct FieldCameraOffset *cameraOffset, int x, int y)
|
||||
{
|
||||
const struct MapLayout *mapLayout = gMapHeader.mapLayout;
|
||||
|
||||
if (x > 0)
|
||||
RedrawMapSliceWest(cameraOffset, mapLayout);
|
||||
if (x < 0)
|
||||
RedrawMapSliceEast(cameraOffset, mapLayout);
|
||||
if (y > 0)
|
||||
RedrawMapSliceNorth(cameraOffset, mapLayout);
|
||||
if (y < 0)
|
||||
RedrawMapSliceSouth(cameraOffset, mapLayout);
|
||||
cameraOffset->copyBGToVRAM = TRUE;
|
||||
}
|
||||
|
||||
static void RedrawMapSliceNorth(struct FieldCameraOffset *cameraOffset, const struct MapLayout *mapLayout)
|
||||
{
|
||||
u8 i;
|
||||
u8 temp;
|
||||
u32 r7;
|
||||
|
||||
temp = cameraOffset->yTileOffset + 28;
|
||||
if (temp >= 32)
|
||||
temp -= 32;
|
||||
r7 = temp * 32;
|
||||
for (i = 0; i < 32; i += 2)
|
||||
{
|
||||
temp = cameraOffset->xTileOffset + i;
|
||||
if (temp >= 32)
|
||||
temp -= 32;
|
||||
DrawMetatileAt(mapLayout, r7 + temp, gSaveBlock1Ptr->pos.x + i / 2, gSaveBlock1Ptr->pos.y + 14);
|
||||
}
|
||||
}
|
||||
|
||||
static void RedrawMapSliceSouth(struct FieldCameraOffset *cameraOffset, const struct MapLayout *mapLayout)
|
||||
{
|
||||
u8 i;
|
||||
u8 temp;
|
||||
u32 r7 = cameraOffset->yTileOffset * 32;
|
||||
|
||||
for (i = 0; i < 32; i += 2)
|
||||
{
|
||||
temp = cameraOffset->xTileOffset + i;
|
||||
if (temp >= 32)
|
||||
temp -= 32;
|
||||
DrawMetatileAt(mapLayout, r7 + temp, gSaveBlock1Ptr->pos.x + i / 2, gSaveBlock1Ptr->pos.y);
|
||||
}
|
||||
}
|
||||
|
||||
static void RedrawMapSliceEast(struct FieldCameraOffset *cameraOffset, const struct MapLayout *mapLayout)
|
||||
{
|
||||
u8 i;
|
||||
u8 temp;
|
||||
u32 r6 = cameraOffset->xTileOffset;
|
||||
|
||||
for (i = 0; i < 32; i += 2)
|
||||
{
|
||||
temp = cameraOffset->yTileOffset + i;
|
||||
if (temp >= 32)
|
||||
temp -= 32;
|
||||
DrawMetatileAt(mapLayout, temp * 32 + r6, gSaveBlock1Ptr->pos.x, gSaveBlock1Ptr->pos.y + i / 2);
|
||||
}
|
||||
}
|
||||
|
||||
static void RedrawMapSliceWest(struct FieldCameraOffset *cameraOffset, const struct MapLayout *mapLayout)
|
||||
{
|
||||
u8 i;
|
||||
u8 temp;
|
||||
u8 r5 = cameraOffset->xTileOffset + 28;
|
||||
|
||||
if (r5 >= 32)
|
||||
r5 -= 32;
|
||||
for (i = 0; i < 32; i += 2)
|
||||
{
|
||||
temp = cameraOffset->yTileOffset + i;
|
||||
if (temp >= 32)
|
||||
temp -= 32;
|
||||
DrawMetatileAt(mapLayout, temp * 32 + r5, gSaveBlock1Ptr->pos.x + 14, gSaveBlock1Ptr->pos.y + i / 2);
|
||||
}
|
||||
}
|
||||
|
||||
void CurrentMapDrawMetatileAt(int x, int y)
|
||||
{
|
||||
int offset = MapPosToBgTilemapOffset(&sFieldCameraOffset, x, y);
|
||||
|
||||
if (offset >= 0)
|
||||
{
|
||||
DrawMetatileAt(gMapHeader.mapLayout, offset, x, y);
|
||||
// sFieldCameraOffset.copyBGToVRAM = TRUE;
|
||||
}
|
||||
}
|
||||
|
||||
void DrawDoorMetatileAt(int x, int y, const u16 *arr)
|
||||
{
|
||||
int offset = MapPosToBgTilemapOffset(&sFieldCameraOffset, x, y);
|
||||
|
||||
if (offset >= 0)
|
||||
{
|
||||
DrawMetatile(1, arr, offset);
|
||||
// sFieldCameraOffset.copyBGToVRAM = TRUE;
|
||||
}
|
||||
}
|
||||
|
||||
static void DrawMetatileAt(const struct MapLayout *mapLayout, u16 offset, int x, int y)
|
||||
{
|
||||
u16 metatileId = MapGridGetMetatileIdAt(x, y);
|
||||
u16 *metatiles;
|
||||
|
||||
if (metatileId > NUM_METATILES_TOTAL)
|
||||
metatileId = 0;
|
||||
if (metatileId < NUM_METATILES_IN_PRIMARY)
|
||||
metatiles = mapLayout->primaryTileset->metatiles;
|
||||
else
|
||||
{
|
||||
metatiles = mapLayout->secondaryTileset->metatiles;
|
||||
metatileId -= NUM_METATILES_IN_PRIMARY;
|
||||
}
|
||||
DrawMetatile(MapGridGetMetatileLayerTypeAt(x, y), metatiles + metatileId * 8, offset);
|
||||
}
|
||||
|
||||
static void DrawMetatile(s32 metatileLayerType, const u16 *metatiles, u16 offset)
|
||||
{
|
||||
switch (metatileLayerType)
|
||||
{
|
||||
case 2: // LAYER_TYPE_
|
||||
// Draw metatile's bottom layer to the bottom background layer.
|
||||
gBGTilemapBuffers3[offset] = metatiles[0];
|
||||
gBGTilemapBuffers3[offset + 1] = metatiles[1];
|
||||
gBGTilemapBuffers3[offset + 0x20] = metatiles[2];
|
||||
gBGTilemapBuffers3[offset + 0x21] = metatiles[3];
|
||||
|
||||
// Draw transparent tiles to the middle background layer.
|
||||
gBGTilemapBuffers1[offset] = 0;
|
||||
gBGTilemapBuffers1[offset + 1] = 0;
|
||||
gBGTilemapBuffers1[offset + 0x20] = 0;
|
||||
gBGTilemapBuffers1[offset + 0x21] = 0;
|
||||
|
||||
// Draw metatile's top layer to the top background layer.
|
||||
gBGTilemapBuffers2[offset] = metatiles[4];
|
||||
gBGTilemapBuffers2[offset + 1] = metatiles[5];
|
||||
gBGTilemapBuffers2[offset + 0x20] = metatiles[6];
|
||||
gBGTilemapBuffers2[offset + 0x21] = metatiles[7];
|
||||
break;
|
||||
case 1: // LAYER_TYPE_COVERED_BY_OBJECTS
|
||||
// Draw metatile's bottom layer to the bottom background layer.
|
||||
gBGTilemapBuffers3[offset] = metatiles[0];
|
||||
gBGTilemapBuffers3[offset + 1] = metatiles[1];
|
||||
gBGTilemapBuffers3[offset + 0x20] = metatiles[2];
|
||||
gBGTilemapBuffers3[offset + 0x21] = metatiles[3];
|
||||
|
||||
// Draw metatile's top layer to the middle background layer.
|
||||
gBGTilemapBuffers1[offset] = metatiles[4];
|
||||
gBGTilemapBuffers1[offset + 1] = metatiles[5];
|
||||
gBGTilemapBuffers1[offset + 0x20] = metatiles[6];
|
||||
gBGTilemapBuffers1[offset + 0x21] = metatiles[7];
|
||||
|
||||
// Draw transparent tiles to the top background layer.
|
||||
gBGTilemapBuffers2[offset] = 0;
|
||||
gBGTilemapBuffers2[offset + 1] = 0;
|
||||
gBGTilemapBuffers2[offset + 0x20] = 0;
|
||||
gBGTilemapBuffers2[offset + 0x21] = 0;
|
||||
break;
|
||||
case 0: // LAYER_TYPE_NORMAL
|
||||
// Draw garbage to the bottom background layer.
|
||||
gBGTilemapBuffers3[offset] = 0x3014;
|
||||
gBGTilemapBuffers3[offset + 1] = 0x3014;
|
||||
gBGTilemapBuffers3[offset + 0x20] = 0x3014;
|
||||
gBGTilemapBuffers3[offset + 0x21] = 0x3014;
|
||||
|
||||
// Draw metatile's bottom layer to the middle background layer.
|
||||
gBGTilemapBuffers1[offset] = metatiles[0];
|
||||
gBGTilemapBuffers1[offset + 1] = metatiles[1];
|
||||
gBGTilemapBuffers1[offset + 0x20] = metatiles[2];
|
||||
gBGTilemapBuffers1[offset + 0x21] = metatiles[3];
|
||||
|
||||
// Draw metatile's top layer to the top background layer, which covers object event sprites.
|
||||
gBGTilemapBuffers2[offset] = metatiles[4];
|
||||
gBGTilemapBuffers2[offset + 1] = metatiles[5];
|
||||
gBGTilemapBuffers2[offset + 0x20] = metatiles[6];
|
||||
gBGTilemapBuffers2[offset + 0x21] = metatiles[7];
|
||||
break;
|
||||
}
|
||||
ScheduleBgCopyTilemapToVram(1);
|
||||
ScheduleBgCopyTilemapToVram(2);
|
||||
ScheduleBgCopyTilemapToVram(3);
|
||||
}
|
||||
|
||||
static s32 MapPosToBgTilemapOffset(struct FieldCameraOffset *cameraOffset, s32 x, s32 y)
|
||||
{
|
||||
x -= gSaveBlock1Ptr->pos.x;
|
||||
x *= 2;
|
||||
if (x >= 32 || x < 0)
|
||||
return -1;
|
||||
x = x + cameraOffset->xTileOffset;
|
||||
if (x >= 32)
|
||||
x -= 32;
|
||||
|
||||
y = (y - gSaveBlock1Ptr->pos.y) * 2;
|
||||
if (y >= 32 || y < 0)
|
||||
return -1;
|
||||
y = y + cameraOffset->yTileOffset;
|
||||
if (y >= 32)
|
||||
y -= 32;
|
||||
|
||||
return y * 32 + x;
|
||||
}
|
||||
|
||||
static void CameraUpdateCallback(struct CameraObject *fieldCamera)
|
||||
{
|
||||
if (fieldCamera->spriteId != 0)
|
||||
{
|
||||
fieldCamera->movementSpeedX = gSprites[fieldCamera->spriteId].data[2];
|
||||
fieldCamera->movementSpeedY = gSprites[fieldCamera->spriteId].data[3];
|
||||
}
|
||||
}
|
||||
|
||||
void ResetCameraUpdateInfo(void)
|
||||
{
|
||||
gFieldCamera.movementSpeedX = 0;
|
||||
gFieldCamera.movementSpeedY = 0;
|
||||
gFieldCamera.x = 0;
|
||||
gFieldCamera.y = 0;
|
||||
gFieldCamera.spriteId = 0;
|
||||
gFieldCamera.callback = NULL;
|
||||
}
|
||||
|
||||
u32 InitCameraUpdateCallback(u8 trackedSpriteId)
|
||||
{
|
||||
if (gFieldCamera.spriteId != 0)
|
||||
DestroySprite(&gSprites[gFieldCamera.spriteId]);
|
||||
gFieldCamera.spriteId = AddCameraObject(trackedSpriteId);
|
||||
gFieldCamera.callback = CameraUpdateCallback;
|
||||
return 0;
|
||||
}
|
||||
|
||||
void CameraUpdate(void)
|
||||
{
|
||||
int deltaX;
|
||||
int deltaY;
|
||||
int curMovementOffsetY;
|
||||
int curMovementOffsetX;
|
||||
int movementSpeedX;
|
||||
int movementSpeedY;
|
||||
|
||||
if (gFieldCamera.callback != NULL)
|
||||
gFieldCamera.callback(&gFieldCamera);
|
||||
movementSpeedX = gFieldCamera.movementSpeedX;
|
||||
movementSpeedY = gFieldCamera.movementSpeedY;
|
||||
deltaX = 0;
|
||||
deltaY = 0;
|
||||
curMovementOffsetX = gFieldCamera.x;
|
||||
curMovementOffsetY = gFieldCamera.y;
|
||||
|
||||
|
||||
if (curMovementOffsetX == 0 && movementSpeedX != 0)
|
||||
{
|
||||
if (movementSpeedX > 0)
|
||||
deltaX = 1;
|
||||
else
|
||||
deltaX = -1;
|
||||
}
|
||||
if (curMovementOffsetY == 0 && movementSpeedY != 0)
|
||||
{
|
||||
if (movementSpeedY > 0)
|
||||
deltaY = 1;
|
||||
else
|
||||
deltaY = -1;
|
||||
}
|
||||
if (curMovementOffsetX != 0 && curMovementOffsetX == -movementSpeedX)
|
||||
{
|
||||
if (movementSpeedX > 0)
|
||||
deltaX = 1;
|
||||
else
|
||||
deltaX = -1;
|
||||
}
|
||||
if (curMovementOffsetY != 0 && curMovementOffsetY == -movementSpeedY)
|
||||
{
|
||||
if (movementSpeedY > 0)
|
||||
deltaX = 1;
|
||||
else
|
||||
deltaX = -1;
|
||||
}
|
||||
|
||||
gFieldCamera.x += movementSpeedX;
|
||||
gFieldCamera.x = gFieldCamera.x - 16 * (gFieldCamera.x / 16);
|
||||
gFieldCamera.y += movementSpeedY;
|
||||
gFieldCamera.y = gFieldCamera.y - 16 * (gFieldCamera.y / 16);
|
||||
|
||||
if (deltaX != 0 || deltaY != 0)
|
||||
{
|
||||
CameraMove(deltaX, deltaY);
|
||||
UpdateObjectEventsForCameraUpdate(deltaX, deltaY);
|
||||
// RotatingGatePuzzleCameraUpdate(deltaX, deltaY);
|
||||
// ResetBerryTreeSparkleFlags();
|
||||
tilemap_move_something(&sFieldCameraOffset, deltaX * 2, deltaY * 2);
|
||||
RedrawMapSlicesForCameraUpdate(&sFieldCameraOffset, deltaX * 2, deltaY * 2);
|
||||
}
|
||||
|
||||
coords8_add(&sFieldCameraOffset, movementSpeedX, movementSpeedY);
|
||||
gTotalCameraPixelOffsetX -= movementSpeedX;
|
||||
gTotalCameraPixelOffsetY -= movementSpeedY;
|
||||
}
|
||||
|
||||
void MoveCameraAndRedrawMap(int deltaX, int deltaY) // unused
|
||||
{
|
||||
CameraMove(deltaX, deltaY);
|
||||
UpdateObjectEventsForCameraUpdate(deltaX, deltaY);
|
||||
DrawWholeMapView();
|
||||
gTotalCameraPixelOffsetX -= deltaX * 16;
|
||||
gTotalCameraPixelOffsetY -= deltaY * 16;
|
||||
}
|
||||
|
||||
void sub_805ACF0(void)
|
||||
{
|
||||
int deltaX;
|
||||
int deltaY;
|
||||
int curMovementOffsetY;
|
||||
int curMovementOffsetX;
|
||||
int movementSpeedX;
|
||||
int movementSpeedY;
|
||||
|
||||
if (gFieldCamera.callback != NULL)
|
||||
gFieldCamera.callback(&gFieldCamera);
|
||||
movementSpeedX = gFieldCamera.movementSpeedX;
|
||||
movementSpeedY = gFieldCamera.movementSpeedY;
|
||||
deltaX = 0;
|
||||
deltaY = 0;
|
||||
curMovementOffsetX = gFieldCamera.x;
|
||||
curMovementOffsetY = gFieldCamera.y;
|
||||
|
||||
|
||||
if (curMovementOffsetX == 0 && movementSpeedX != 0)
|
||||
{
|
||||
if (movementSpeedX > 0)
|
||||
deltaX = 1;
|
||||
else
|
||||
deltaX = -1;
|
||||
}
|
||||
if (curMovementOffsetY == 0 && movementSpeedY != 0)
|
||||
{
|
||||
if (movementSpeedY > 0)
|
||||
deltaY = 1;
|
||||
else
|
||||
deltaY = -1;
|
||||
}
|
||||
if (curMovementOffsetX != 0 && curMovementOffsetX == -movementSpeedX)
|
||||
{
|
||||
if (movementSpeedX > 0)
|
||||
deltaX = 1;
|
||||
else
|
||||
deltaX = -1;
|
||||
}
|
||||
if (curMovementOffsetY != 0 && curMovementOffsetY == -movementSpeedY)
|
||||
{
|
||||
if (movementSpeedY > 0)
|
||||
deltaX = 1;
|
||||
else
|
||||
deltaX = -1;
|
||||
}
|
||||
|
||||
gFieldCamera.x += movementSpeedX;
|
||||
gFieldCamera.x = gFieldCamera.x - 16 * (gFieldCamera.x / 16);
|
||||
gFieldCamera.y += movementSpeedY;
|
||||
gFieldCamera.y = gFieldCamera.y - 16 * (gFieldCamera.y / 16);
|
||||
|
||||
if (deltaX != 0 || deltaY != 0)
|
||||
{
|
||||
CameraMove(deltaX, deltaY);
|
||||
// UpdateObjectEventsForCameraUpdate(deltaX, deltaY);
|
||||
// RotatingGatePuzzleCameraUpdate(deltaX, deltaY);
|
||||
// ResetBerryTreeSparkleFlags();
|
||||
tilemap_move_something(&sFieldCameraOffset, deltaX * 2, deltaY * 2);
|
||||
RedrawMapSlicesForCameraUpdate(&sFieldCameraOffset, deltaX * 2, deltaY * 2);
|
||||
}
|
||||
|
||||
coords8_add(&sFieldCameraOffset, movementSpeedX, movementSpeedY);
|
||||
// gTotalCameraPixelOffsetX -= movementSpeedX;
|
||||
// gTotalCameraPixelOffsetY -= movementSpeedY;
|
||||
}
|
||||
|
||||
void SetCameraPanningCallback(void (*a)(void))
|
||||
{
|
||||
sFieldCameraPanningCallback = a;
|
||||
}
|
||||
|
||||
void SetCameraPanning(s16 a, s16 b)
|
||||
{
|
||||
sHorizontalCameraPan = a;
|
||||
sVerticalCameraPan = b + 32;
|
||||
}
|
||||
|
||||
void InstallCameraPanAheadCallback(void)
|
||||
{
|
||||
sFieldCameraPanningCallback = CameraPanningCB_PanAhead;
|
||||
gUnknown_3000E9C = 0;
|
||||
sHorizontalCameraPan = 0;
|
||||
sVerticalCameraPan = 32;
|
||||
}
|
||||
|
||||
void UpdateCameraPanning(void)
|
||||
{
|
||||
if (sFieldCameraPanningCallback != NULL)
|
||||
sFieldCameraPanningCallback();
|
||||
// Update sprite offset of overworld objects
|
||||
gSpriteCoordOffsetX = gTotalCameraPixelOffsetX - sHorizontalCameraPan;
|
||||
gSpriteCoordOffsetY = gTotalCameraPixelOffsetY - sVerticalCameraPan - 8;
|
||||
}
|
||||
|
||||
static void CameraPanningCB_PanAhead(void)
|
||||
{
|
||||
u8 var;
|
||||
|
||||
if (gUnusedBikeCameraAheadPanback == FALSE)
|
||||
{
|
||||
InstallCameraPanAheadCallback();
|
||||
}
|
||||
else
|
||||
{
|
||||
// this code is never reached.
|
||||
if (gPlayerAvatar.tileTransitionState == 1)
|
||||
{
|
||||
gUnknown_3000E9C ^= 1;
|
||||
if (gUnknown_3000E9C == 0)
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
gUnknown_3000E9C = 0;
|
||||
}
|
||||
|
||||
var = GetPlayerMovementDirection();
|
||||
if (var == 2)
|
||||
{
|
||||
if (sVerticalCameraPan > -8)
|
||||
sVerticalCameraPan -= 2;
|
||||
}
|
||||
else if (var == 1)
|
||||
{
|
||||
if (sVerticalCameraPan < 72)
|
||||
sVerticalCameraPan += 2;
|
||||
}
|
||||
else if (sVerticalCameraPan < 32)
|
||||
{
|
||||
sVerticalCameraPan += 2;
|
||||
}
|
||||
else if (sVerticalCameraPan > 32)
|
||||
{
|
||||
sVerticalCameraPan -= 2;
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user