Merge branch 'master' into event_object_movement

This commit is contained in:
ultima-soul
2020-03-13 00:32:04 -07:00
3241 changed files with 80742 additions and 133435 deletions
+36 -39
View File
@@ -1,11 +1,8 @@
#include "global.h"
#include "event_data.h"
#include "quest_log.h"
#include "fieldmap.h"
#include "field_player_avatar.h"
#include "metatile_behavior.h"
#include "link.h"
#include "link_rfu.h"
void SetQuestLogObjectEventsData(struct QuestLog * questLog)
{
@@ -14,22 +11,22 @@ void SetQuestLogObjectEventsData(struct QuestLog * questLog)
for (i = 0; i < OBJECT_EVENTS_COUNT; i++)
{
questLog->unk_008[i].active = gObjectEvents[i].active;
questLog->unk_008[i].mapobj_bit_3 = gObjectEvents[i].triggerGroundEffectsOnStop;
questLog->unk_008[i].mapobj_bit_4 = gObjectEvents[i].disableCoveringGroundEffects;
questLog->unk_008[i].mapobj_bit_5 = gObjectEvents[i].landingJump;
questLog->unk_008[i].mapobj_bit_8 = gObjectEvents[i].frozen;
questLog->unk_008[i].mapobj_bit_9 = gObjectEvents[i].facingDirectionLocked;
questLog->unk_008[i].mapobj_bit_10 = gObjectEvents[i].disableAnim;
questLog->unk_008[i].mapobj_bit_11 = gObjectEvents[i].enableAnim;
questLog->unk_008[i].mapobj_bit_12 = gObjectEvents[i].inanimate;
questLog->unk_008[i].mapobj_bit_13 = gObjectEvents[i].invisible;
questLog->unk_008[i].mapobj_bit_14 = gObjectEvents[i].offScreen;
questLog->unk_008[i].mapobj_bit_15 = gObjectEvents[i].trackedByCamera;
questLog->unk_008[i].mapobj_bit_16 = gObjectEvents[i].isPlayer;
questLog->unk_008[i].mapobj_bit_23 = gObjectEvents[i].spriteAnimPausedBackup;
questLog->unk_008[i].mapobj_bit_24 = gObjectEvents[i].spriteAffineAnimPausedBackup;
questLog->unk_008[i].mapobj_bit_25 = gObjectEvents[i].disableJumpLandingGroundEffect;
questLog->unk_008[i].mapobj_bit_26 = gObjectEvents[i].fixedPriority;
questLog->unk_008[i].triggerGroundEffectsOnStop = gObjectEvents[i].triggerGroundEffectsOnStop;
questLog->unk_008[i].disableCoveringGroundEffects = gObjectEvents[i].disableCoveringGroundEffects;
questLog->unk_008[i].landingJump = gObjectEvents[i].landingJump;
questLog->unk_008[i].frozen = gObjectEvents[i].frozen;
questLog->unk_008[i].facingDirectionLocked = gObjectEvents[i].facingDirectionLocked;
questLog->unk_008[i].disableAnim = gObjectEvents[i].disableAnim;
questLog->unk_008[i].enableAnim = gObjectEvents[i].enableAnim;
questLog->unk_008[i].inanimate = gObjectEvents[i].inanimate;
questLog->unk_008[i].invisible = gObjectEvents[i].invisible;
questLog->unk_008[i].offScreen = gObjectEvents[i].offScreen;
questLog->unk_008[i].trackedByCamera = gObjectEvents[i].trackedByCamera;
questLog->unk_008[i].isPlayer = gObjectEvents[i].isPlayer;
questLog->unk_008[i].spriteAnimPausedBackup = gObjectEvents[i].spriteAnimPausedBackup;
questLog->unk_008[i].spriteAffineAnimPausedBackup = gObjectEvents[i].spriteAffineAnimPausedBackup;
questLog->unk_008[i].disableJumpLandingGroundEffect = gObjectEvents[i].disableJumpLandingGroundEffect;
questLog->unk_008[i].fixedPriority = gObjectEvents[i].fixedPriority;
questLog->unk_008[i].mapobj_unk_18 = gObjectEvents[i].facingDirection;
questLog->unk_008[i].mapobj_unk_0B_0 = gObjectEvents[i].currentElevation;
questLog->unk_008[i].elevation = gObjectEvents[i].previousElevation;
@@ -42,8 +39,8 @@ void SetQuestLogObjectEventsData(struct QuestLog * questLog)
questLog->unk_008[i].x = gObjectEvents[i].currentCoords.x;
questLog->unk_008[i].y = gObjectEvents[i].currentCoords.y;
questLog->unk_008[i].trainerRange_berryTreeId = gObjectEvents[i].trainerRange_berryTreeId;
questLog->unk_008[i].mapobj_unk_1F = gObjectEvents[i].previousMetatileBehavior;
questLog->unk_008[i].mapobj_unk_21 = gObjectEvents[i].directionSequenceIndex;
questLog->unk_008[i].previousMetatileBehavior = gObjectEvents[i].previousMetatileBehavior;
questLog->unk_008[i].directionSequenceIndex = gObjectEvents[i].directionSequenceIndex;
questLog->unk_008[i].animId = gObjectEvents[i].playerCopyableMovement;
}
}
@@ -58,22 +55,22 @@ void sub_815A1F8(const struct QuestLog * questLog, const struct ObjectEventTempl
for (i = 0; i < OBJECT_EVENTS_COUNT; i++)
{
gObjectEvents[i].active = questLogObjectEvents[i].active;
gObjectEvents[i].triggerGroundEffectsOnStop = questLogObjectEvents[i].mapobj_bit_3;
gObjectEvents[i].disableCoveringGroundEffects = questLogObjectEvents[i].mapobj_bit_4;
gObjectEvents[i].landingJump = questLogObjectEvents[i].mapobj_bit_5;
gObjectEvents[i].frozen = questLogObjectEvents[i].mapobj_bit_8;
gObjectEvents[i].facingDirectionLocked = questLogObjectEvents[i].mapobj_bit_9;
gObjectEvents[i].disableAnim = questLogObjectEvents[i].mapobj_bit_10;
gObjectEvents[i].enableAnim = questLogObjectEvents[i].mapobj_bit_11;
gObjectEvents[i].inanimate = questLogObjectEvents[i].mapobj_bit_12;
gObjectEvents[i].invisible = questLogObjectEvents[i].mapobj_bit_13;
gObjectEvents[i].offScreen = questLogObjectEvents[i].mapobj_bit_14;
gObjectEvents[i].trackedByCamera = questLogObjectEvents[i].mapobj_bit_15;
gObjectEvents[i].isPlayer = questLogObjectEvents[i].mapobj_bit_16;
gObjectEvents[i].spriteAnimPausedBackup = questLogObjectEvents[i].mapobj_bit_23;
gObjectEvents[i].spriteAffineAnimPausedBackup = questLogObjectEvents[i].mapobj_bit_24;
gObjectEvents[i].disableJumpLandingGroundEffect = questLogObjectEvents[i].mapobj_bit_25;
gObjectEvents[i].fixedPriority = questLogObjectEvents[i].mapobj_bit_26;
gObjectEvents[i].triggerGroundEffectsOnStop = questLogObjectEvents[i].triggerGroundEffectsOnStop;
gObjectEvents[i].disableCoveringGroundEffects = questLogObjectEvents[i].disableCoveringGroundEffects;
gObjectEvents[i].landingJump = questLogObjectEvents[i].landingJump;
gObjectEvents[i].frozen = questLogObjectEvents[i].frozen;
gObjectEvents[i].facingDirectionLocked = questLogObjectEvents[i].facingDirectionLocked;
gObjectEvents[i].disableAnim = questLogObjectEvents[i].disableAnim;
gObjectEvents[i].enableAnim = questLogObjectEvents[i].enableAnim;
gObjectEvents[i].inanimate = questLogObjectEvents[i].inanimate;
gObjectEvents[i].invisible = questLogObjectEvents[i].invisible;
gObjectEvents[i].offScreen = questLogObjectEvents[i].offScreen;
gObjectEvents[i].trackedByCamera = questLogObjectEvents[i].trackedByCamera;
gObjectEvents[i].isPlayer = questLogObjectEvents[i].isPlayer;
gObjectEvents[i].spriteAnimPausedBackup = questLogObjectEvents[i].spriteAnimPausedBackup;
gObjectEvents[i].spriteAffineAnimPausedBackup = questLogObjectEvents[i].spriteAffineAnimPausedBackup;
gObjectEvents[i].disableJumpLandingGroundEffect = questLogObjectEvents[i].disableJumpLandingGroundEffect;
gObjectEvents[i].fixedPriority = questLogObjectEvents[i].fixedPriority;
gObjectEvents[i].facingDirection = questLogObjectEvents[i].mapobj_unk_18;
gObjectEvents[i].currentElevation = questLogObjectEvents[i].mapobj_unk_0B_0;
gObjectEvents[i].previousElevation = questLogObjectEvents[i].elevation;
@@ -86,8 +83,8 @@ void sub_815A1F8(const struct QuestLog * questLog, const struct ObjectEventTempl
gObjectEvents[i].currentCoords.x = questLogObjectEvents[i].x;
gObjectEvents[i].currentCoords.y = questLogObjectEvents[i].y;
gObjectEvents[i].trainerRange_berryTreeId = questLogObjectEvents[i].trainerRange_berryTreeId;
gObjectEvents[i].previousMetatileBehavior = questLogObjectEvents[i].mapobj_unk_1F;
gObjectEvents[i].directionSequenceIndex = questLogObjectEvents[i].mapobj_unk_21;
gObjectEvents[i].previousMetatileBehavior = questLogObjectEvents[i].previousMetatileBehavior;
gObjectEvents[i].directionSequenceIndex = questLogObjectEvents[i].directionSequenceIndex;
gObjectEvents[i].playerCopyableMovement = questLogObjectEvents[i].animId;
for (j = 0; j < 0x40; j++)