Name symbols in battle_anim_special.c
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@@ -16,8 +16,10 @@
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#if MODERN
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#define NOINLINE __attribute__((noinline))
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#define HERE __attribute__((no_reorder))
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#else
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#define NOINLINE
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#define HERE
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#endif
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#define ALIGNED(n) __attribute__((aligned(n)))
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@@ -92,7 +94,15 @@
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#define RGB_CYAN RGB(0, 31, 31)
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#define RGB_WHITEALPHA (RGB_WHITE | 0x8000)
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// Some functions are strictly inline asm
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#define NAKED __attribute__((naked))
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// Silence IDE warnings
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#if __GNUC__ >= 4
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#define USED __attribute__((used))
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#else
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#define USED
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#endif
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#define UNUSED __attribute__((unused))
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#endif // GUARD_GBA_DEFINES
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