Name symbols in battle_anim_special.c
This commit is contained in:
@@ -3232,7 +3232,7 @@ void AnimTask_HeartsBackground(u8 taskId)
|
||||
gBattle_BG1_Y = 0;
|
||||
SetGpuReg(REG_OFFSET_BG1HOFS, gBattle_BG1_X);
|
||||
SetGpuReg(REG_OFFSET_BG1VOFS, gBattle_BG1_Y);
|
||||
sub_80752A0(&animBg);
|
||||
GetBattleAnimBg1Data(&animBg);
|
||||
AnimLoadCompressedBgTilemap(animBg.bgId, gBattleAnimBg_AttractTilemap);
|
||||
AnimLoadCompressedBgGfx(animBg.bgId, gBattleAnimBg_AttractGfx, animBg.tilesOffset);
|
||||
LoadCompressedPalette(gBattleAnimBg_AttractPal, animBg.paletteId * 16, 32);
|
||||
@@ -3282,7 +3282,7 @@ static void HeartsBackground_Step(u8 taskId)
|
||||
}
|
||||
break;
|
||||
case 3:
|
||||
sub_80752A0(&animBg);
|
||||
GetBattleAnimBg1Data(&animBg);
|
||||
sub_8075358(animBg.bgId);
|
||||
gTasks[taskId].data[12]++;
|
||||
break;
|
||||
@@ -3313,7 +3313,7 @@ void AnimTask_ScaryFace(u8 taskId)
|
||||
gBattle_BG1_Y = 0;
|
||||
SetGpuReg(REG_OFFSET_BG1HOFS, gBattle_BG1_X);
|
||||
SetGpuReg(REG_OFFSET_BG1VOFS, gBattle_BG1_Y);
|
||||
sub_80752A0(&animBg);
|
||||
GetBattleAnimBg1Data(&animBg);
|
||||
|
||||
if (IsContest())
|
||||
LZDecompressVram(gBattleAnimBgTilemap_ScaryFaceContest, animBg.bgTilemap);
|
||||
@@ -3370,7 +3370,7 @@ static void ScaryFace_Step(u8 taskId)
|
||||
}
|
||||
break;
|
||||
case 3:
|
||||
sub_80752A0(&animBg);
|
||||
GetBattleAnimBg1Data(&animBg);
|
||||
sub_8075358(1);
|
||||
sub_8075358(2);
|
||||
gTasks[taskId].data[12]++;
|
||||
|
||||
Reference in New Issue
Block a user