Name symbols in battle_anim_special.c
This commit is contained in:
@@ -2287,7 +2287,7 @@ void AnimTask_MorningSunLightBeam(u8 taskId)
|
||||
if (!IsContest())
|
||||
SetAnimBgAttribute(1, BG_ANIM_CHAR_BASE_BLOCK, 1);
|
||||
|
||||
sub_80752A0(&animBg);
|
||||
GetBattleAnimBg1Data(&animBg);
|
||||
AnimLoadCompressedBgTilemap(animBg.bgId, gBattleAnim_MorningSunTilemap);
|
||||
AnimLoadCompressedBgGfx(animBg.bgId, gBattleAnim_MorningSunGfx, animBg.tilesOffset);
|
||||
LoadCompressedPalette(gBattleAnim_MorningSunPal, animBg.paletteId * 16, 32);
|
||||
@@ -2348,7 +2348,7 @@ void AnimTask_MorningSunLightBeam(u8 taskId)
|
||||
}
|
||||
break;
|
||||
case 4:
|
||||
sub_80752A0(&animBg);
|
||||
GetBattleAnimBg1Data(&animBg);
|
||||
sub_8075358(animBg.bgId);
|
||||
if (!IsContest())
|
||||
SetAnimBgAttribute(1, BG_ANIM_CHAR_BASE_BLOCK, 0);
|
||||
@@ -2467,7 +2467,7 @@ void AnimTask_DoomDesireLightBeam(u8 taskId)
|
||||
if (!IsContest())
|
||||
SetAnimBgAttribute(1, BG_ANIM_CHAR_BASE_BLOCK, 1);
|
||||
|
||||
sub_80752A0(&animBg);
|
||||
GetBattleAnimBg1Data(&animBg);
|
||||
AnimLoadCompressedBgTilemap(animBg.bgId, gBattleAnim_MorningSunTilemap);
|
||||
AnimLoadCompressedBgGfx(animBg.bgId, gBattleAnim_MorningSunGfx, animBg.tilesOffset);
|
||||
LoadCompressedPalette(gBattleAnim_MorningSunPal, animBg.paletteId * 16, 32);
|
||||
@@ -2540,7 +2540,7 @@ void AnimTask_DoomDesireLightBeam(u8 taskId)
|
||||
gTasks[taskId].data[0] = 1;
|
||||
break;
|
||||
case 5:
|
||||
sub_80752A0(&animBg);
|
||||
GetBattleAnimBg1Data(&animBg);
|
||||
sub_8075358(animBg.bgId);
|
||||
if (!IsContest())
|
||||
SetAnimBgAttribute(1, BG_ANIM_CHAR_BASE_BLOCK, 0);
|
||||
|
||||
Reference in New Issue
Block a user