Name symbols in battle_anim_special.c
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@@ -331,7 +331,7 @@ void AnimTask_SetUpCurseBackground(u8 taskId)
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species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gBattleAnimAttacker]], MON_DATA_SPECIES);
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spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER);
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newSpriteId = sub_8076E34(gBattleAnimAttacker, spriteId, species);
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sub_80752A0(&animBgData);
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GetBattleAnimBg1Data(&animBgData);
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AnimLoadCompressedBgTilemap(animBgData.bgId, gFile_graphics_battle_anims_masks_curse_tilemap);
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if (IsContest())
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sub_80730C0(animBgData.paletteId, animBgData.bgTilemap, 0, 0);
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@@ -358,7 +358,7 @@ static void sub_80BAF38(u8 taskId)
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gBattle_BG1_Y += 64;
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if (++gTasks[taskId].data[11] == 4)
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{
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sub_8073128(0);
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ResetBattleAnimBg(0);
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gBattle_WIN0H = 0;
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gBattle_WIN0V = 0;
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SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR
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@@ -377,7 +377,7 @@ static void sub_80BAF38(u8 taskId)
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sprite = &gSprites[GetAnimBattlerSpriteId(ANIM_ATTACKER)]; // unused
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sprite = &gSprites[gTasks[taskId].data[0]];
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DestroySprite(sprite);
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sub_80752A0(&animBgData);
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GetBattleAnimBg1Data(&animBgData);
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sub_8075358(animBgData.bgId);
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if (gTasks[taskId].data[6] == 1)
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++gSprites[gBattlerSpriteIds[BATTLE_PARTNER(gBattleAnimAttacker)]].oam.priority;
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@@ -452,7 +452,7 @@ static void sub_80BB2A0(u8 taskId)
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battlerSpriteId = gBattlerSpriteIds[sAnimStatsChangeData->battler2];
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newSpriteId = sub_8076E34(sAnimStatsChangeData->battler2, battlerSpriteId, sAnimStatsChangeData->species);
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}
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sub_80752A0(&animBgData);
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GetBattleAnimBg1Data(&animBgData);
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if (sAnimStatsChangeData->data[0] == 0)
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AnimLoadCompressedBgTilemap(animBgData.bgId, gBattleStatMask1_Tilemap);
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else
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@@ -548,7 +548,7 @@ static void sub_80BB4B8(u8 taskId)
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SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(gTasks[taskId].data[12], 16 - gTasks[taskId].data[12]));
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if (gTasks[taskId].data[12] == 0)
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{
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sub_8073128(0);
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ResetBattleAnimBg(0);
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++gTasks[taskId].data[15];
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}
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}
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@@ -755,7 +755,7 @@ void sub_80BBA20(u8 taskId, s32 unused, u16 arg2, u8 battler1, u8 arg4, u8 arg5,
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spriteId = sub_8076E34(battler1, gBattlerSpriteIds[battler1], species);
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if (arg4)
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newSpriteId = sub_8076E34(battler2, gBattlerSpriteIds[battler2], species);
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sub_80752A0(&animBgData);
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GetBattleAnimBg1Data(&animBgData);
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AnimLoadCompressedBgTilemap(animBgData.bgId, tilemap);
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if (IsContest())
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sub_80730C0(animBgData.paletteId, animBgData.bgTilemap, 0, 0);
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@@ -805,7 +805,7 @@ static void sub_80BBC2C(u8 taskId)
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SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(gTasks[taskId].data[12], 16 - gTasks[taskId].data[12]));
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if (gTasks[taskId].data[12] == 0)
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{
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sub_8073128(0);
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ResetBattleAnimBg(0);
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gBattle_WIN0H = 0;
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gBattle_WIN0V = 0;
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SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR
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