Name symbols in battle_anim_special.c

This commit is contained in:
PikalaxALT
2021-03-14 16:29:33 -04:00
parent 75b9fbc92f
commit 99ec579deb
39 changed files with 472 additions and 456 deletions
+1 -1
View File
@@ -349,7 +349,7 @@ static void sub_80D4944(void)
{
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive)
sub_80F1720(gActiveBattler, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]]);
TryShinyAnimation(gActiveBattler, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]]);
if (gSprites[gUnknown_3004FFC[gActiveBattler]].callback == SpriteCallbackDummy
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive)
{