Name symbols in battle_anim_special.c

This commit is contained in:
PikalaxALT
2021-03-14 16:29:33 -04:00
parent 75b9fbc92f
commit 99ec579deb
39 changed files with 472 additions and 456 deletions
+5 -5
View File
@@ -401,10 +401,10 @@ static void sub_80E7B4C(void)
{
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive)
sub_80F1720(gActiveBattler, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]]);
TryShinyAnimation(gActiveBattler, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]]);
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].flag_x80
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive)
sub_80F1720(gActiveBattler ^ BIT_FLANK, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]]);
TryShinyAnimation(gActiveBattler ^ BIT_FLANK, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]]);
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive)
{
if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
@@ -628,7 +628,7 @@ static void sub_80E835C(void)
case 0:
if (!gPaletteFade.active)
{
sub_80EEFC8(&gBattleStruct->field_95, &gBattleStruct->field_97, GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT));
DoLoadHealthboxPalsForLevelUp(&gBattleStruct->field_95, &gBattleStruct->field_97, GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT));
BeginNormalPaletteFade(0xFFFFFF7E,
4,
0,
@@ -703,7 +703,7 @@ static void sub_80E835C(void)
case 8:
if (!gPaletteFade.active)
{
sub_80EF0E0(GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT));
DoFreeHealthboxPalsForLevelUp(GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT));
sub_80EB524();
gBattleStruct->field_94 = 0;
OakOldManBufferExecCompleted();
@@ -806,7 +806,7 @@ static void sub_80E8704(void)
case 0:
if (!gPaletteFade.active)
{
sub_80EEFC8(&gBattleStruct->field_95, &gBattleStruct->field_97, gActiveBattler);
DoLoadHealthboxPalsForLevelUp(&gBattleStruct->field_95, &gBattleStruct->field_97, gActiveBattler);
BeginNormalPaletteFade(0xFFFFFF7E,
4,
0,