Name symbols in battle_anim_special.c
This commit is contained in:
@@ -242,9 +242,9 @@ static void sub_8035C30(void)
|
||||
static void sub_8035DF0(void)
|
||||
{
|
||||
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive)
|
||||
sub_80F1720(gActiveBattler, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]]);
|
||||
TryShinyAnimation(gActiveBattler, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]]);
|
||||
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].flag_x80 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive)
|
||||
sub_80F1720(gActiveBattler ^ BIT_FLANK, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]]);
|
||||
TryShinyAnimation(gActiveBattler ^ BIT_FLANK, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]]);
|
||||
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive)
|
||||
{
|
||||
if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
|
||||
@@ -276,7 +276,7 @@ static void sub_8035FE8(void)
|
||||
{
|
||||
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80)
|
||||
{
|
||||
sub_80F1720(gActiveBattler, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]]);
|
||||
TryShinyAnimation(gActiveBattler, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]]);
|
||||
}
|
||||
else if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1)
|
||||
{
|
||||
@@ -397,7 +397,7 @@ static void sub_8036334(void)
|
||||
static void sub_8036408(void)
|
||||
{
|
||||
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive)
|
||||
sub_80F1720(gActiveBattler, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]]);
|
||||
TryShinyAnimation(gActiveBattler, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]]);
|
||||
if (gSprites[gUnknown_3004FFC[gActiveBattler]].callback == SpriteCallbackDummy
|
||||
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user