Name symbols in battle_anim_special.c
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@@ -912,9 +912,9 @@ static void sub_802FA58(void)
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if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive)
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{
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if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80)
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sub_80F1720(gActiveBattler, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]]);
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TryShinyAnimation(gActiveBattler, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]]);
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if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].flag_x80)
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sub_80F1720(gActiveBattler ^ BIT_FLANK, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]]);
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TryShinyAnimation(gActiveBattler ^ BIT_FLANK, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]]);
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if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
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{
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DestroySprite(&gSprites[gUnknown_3004FFC[gActiveBattler ^ BIT_FLANK]]);
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@@ -965,7 +965,7 @@ static void sub_802FD18(void)
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{
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if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80
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&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive)
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sub_80F1720(gActiveBattler, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]]);
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TryShinyAnimation(gActiveBattler, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]]);
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if (gSprites[gUnknown_3004FFC[gActiveBattler]].callback == SpriteCallbackDummy
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&& !(gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive))
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{
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@@ -1235,7 +1235,7 @@ static void sub_80303A8(u8 taskId)
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}
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break;
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case 5:
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sub_8073128(v6);
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ResetBattleAnimBg(v6);
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++data[15];
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break;
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case 4:
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