Name symbols in battle_anim_special.c
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@@ -598,7 +598,7 @@ static void sub_8156184(void)
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{
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if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80)
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{
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sub_80F1720(gActiveBattler, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]]);
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TryShinyAnimation(gActiveBattler, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]]);
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}
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else if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1)
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{
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@@ -656,7 +656,7 @@ static void sub_81563A8(void)
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{
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if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80
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&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive)
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sub_80F1720(gActiveBattler, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]]);
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TryShinyAnimation(gActiveBattler, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]]);
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if (gSprites[gUnknown_3004FFC[gActiveBattler]].callback == SpriteCallbackDummy
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&& !(gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive))
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{
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@@ -750,10 +750,10 @@ static void sub_8156624(void)
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{
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if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80
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&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive)
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sub_80F1720(gActiveBattler, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]]);
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TryShinyAnimation(gActiveBattler, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]]);
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if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].flag_x80
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&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive)
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sub_80F1720(gActiveBattler ^ BIT_FLANK, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]]);
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TryShinyAnimation(gActiveBattler ^ BIT_FLANK, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]]);
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if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive)
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{
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if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
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@@ -2518,7 +2518,7 @@ static void sub_8159D04(void)
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case 0:
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if (!gPaletteFade.active)
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{
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sub_80EEFC8(&gBattleStruct->field_95,
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DoLoadHealthboxPalsForLevelUp(&gBattleStruct->field_95,
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&gBattleStruct->field_94,
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GetBattlerAtPosition(B_POSITION_PLAYER_LEFT));
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BeginNormalPaletteFade(0xFFFFFF7F, 4, 0, 8, RGB_BLACK);
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@@ -2576,7 +2576,7 @@ static void sub_8159D04(void)
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BattleStopLowHpSound();
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PlayBGM(MUS_VICTORY_WILD);
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}
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sub_80EF0E0(GetBattlerAtPosition(B_POSITION_PLAYER_LEFT));
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DoFreeHealthboxPalsForLevelUp(GetBattlerAtPosition(B_POSITION_PLAYER_LEFT));
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sub_80EB524();
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sub_8159B78();
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}
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