Name symbols in battle_anim_special.c
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+8
-8
@@ -83,7 +83,7 @@ static void sub_8012060(struct Sprite *sprite);
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static void oac_poke_ally_(struct Sprite *sprite);
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static void SpriteCallbackDummy3(struct Sprite *sprite);
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static void SpriteCB_BounceEffect(struct Sprite *sprite);
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static void sub_8012398(struct Sprite *sprite);
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static void SpriteCB_PlayerThrowUpdate(struct Sprite *sprite);
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static void BattleStartClearSetData(void);
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static void BattleIntroGetMonsData(void);
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static void TurnValuesCleanUp(bool8 var0);
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@@ -301,7 +301,7 @@ static const union AffineAnimCmd *const gUnknown_824F044[] =
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gUnknown_824F02C,
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};
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static const s8 gUnknown_824F048[] = { -32, -16, -16, -32, -32, 0, 0, 0 };
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static const s8 sPlayerThrowXTranslation[] = { -32, -16, -16, -32, -32, 0, 0, 0 };
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// format: attacking type, defending type, damage multiplier
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// the multiplier is a (decimal) fixed-point number:
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@@ -2153,21 +2153,21 @@ static void SpriteCB_BounceEffect(struct Sprite *sprite)
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sprite->sSinIndex = (sprite->sSinIndex + sprite->sDelta) & 0xFF;
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}
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void sub_8012354(struct Sprite *sprite)
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void SpriteCB_PlayerThrowInit(struct Sprite *sprite)
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{
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StartSpriteAnim(sprite, 1);
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sprite->callback = sub_8012398;
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sprite->callback = SpriteCB_PlayerThrowUpdate;
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}
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void sub_801236C(struct Sprite *sprite)
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void UpdatePlayerPosInThrowAnim(struct Sprite *sprite)
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{
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if (sprite->animDelayCounter == 0)
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sprite->centerToCornerVecX = gUnknown_824F048[sprite->animCmdIndex];
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sprite->centerToCornerVecX = sPlayerThrowXTranslation[sprite->animCmdIndex];
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}
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static void sub_8012398(struct Sprite *sprite)
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static void SpriteCB_PlayerThrowUpdate(struct Sprite *sprite)
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{
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sub_801236C(sprite);
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UpdatePlayerPosInThrowAnim(sprite);
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if (sprite->animEnded)
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sprite->callback = SpriteCallbackDummy3;
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}
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