Name symbols in battle_anim_special.c
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+6
-6
@@ -409,7 +409,7 @@ void AnimTask_MoveAttackerMementoShadow(u8 taskId)
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task->data[3] = GetBattlerSpriteBGPriorityRank(gBattleAnimAttacker);
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if (task->data[3] == 1)
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{
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sub_80752A0(&animBg);
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GetBattleAnimBg1Data(&animBg);
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task->data[10] = gBattle_BG1_Y;
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SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND | BLDCNT_TGT1_BG1);
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FillPalette(0, animBg.paletteId * 16, 32);
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@@ -540,7 +540,7 @@ void AnimTask_MoveTargetMementoShadow(u8 taskId)
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case 1:
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if (task->data[3] == 1)
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{
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sub_80752A0(&animBg);
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GetBattleAnimBg1Data(&animBg);
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task->data[10] = gBattle_BG1_Y;
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FillPalette(0, animBg.paletteId * 16, 32);
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}
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@@ -742,9 +742,9 @@ void sub_80B8664(u8 taskId)
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{
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bool8 toBG2 = GetBattlerSpriteBGPriorityRank(gBattleAnimAttacker) ^ 1 ? TRUE : FALSE;
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sub_8073128(toBG2);
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ResetBattleAnimBg(toBG2);
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if (IsBattlerSpriteVisible(BATTLE_PARTNER(gBattleAnimAttacker)))
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sub_8073128(toBG2 ^ 1);
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ResetBattleAnimBg(toBG2 ^ 1);
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DestroyAnimVisualTask(taskId);
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}
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@@ -800,7 +800,7 @@ void AnimTask_MetallicShine(u8 taskId)
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species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gBattleAnimAttacker]], MON_DATA_SPECIES);
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spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER);
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newSpriteId = sub_8076E34(gBattleAnimAttacker, spriteId, species);
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sub_80752A0(&animBg);
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GetBattleAnimBg1Data(&animBg);
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AnimLoadCompressedBgTilemap(animBg.bgId, gMetalShineTilemap);
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AnimLoadCompressedBgGfx(animBg.bgId, gMetalShineGfx, animBg.tilesOffset);
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LoadCompressedPalette(gMetalShinePalette, animBg.paletteId * 16, 32);
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@@ -839,7 +839,7 @@ static void sub_80B8920(u8 taskId)
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if (gTasks[taskId].data[1] == 0)
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SetGreyscaleOrOriginalPalette(paletteNum, 1);
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DestroySprite(&gSprites[gTasks[taskId].data[0]]);
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sub_80752A0(&animBg);
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GetBattleAnimBg1Data(&animBg);
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sub_8075358(animBg.bgId);
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if (gTasks[taskId].data[6] == 1)
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gSprites[gBattlerSpriteIds[BATTLE_PARTNER(gBattleAnimAttacker)]].oam.priority++;
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