Name symbols in battle_anim_special.c
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+6
-6
@@ -790,7 +790,7 @@ static void InheritIVs(struct Pokemon *egg, struct DayCare *daycare)
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u8 i;
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u8 selectedIvs[INHERITED_IV_COUNT];
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u8 availableIVs[NUM_STATS];
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u8 whichParent[ARRAY_COUNT(selectedIvs)];
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u8 whichParent[NELEMS(selectedIvs)];
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u8 iv;
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// Initialize a list of IV indices.
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@@ -800,7 +800,7 @@ static void InheritIVs(struct Pokemon *egg, struct DayCare *daycare)
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}
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// Select the 3 IVs that will be inherited.
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for (i = 0; i < ARRAY_COUNT(selectedIvs); i++)
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for (i = 0; i < NELEMS(selectedIvs); i++)
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{
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// Randomly pick an IV from the available list and stop from being chosen again.
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selectedIvs[i] = availableIVs[Random() % (NUM_STATS - i)];
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@@ -808,13 +808,13 @@ static void InheritIVs(struct Pokemon *egg, struct DayCare *daycare)
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}
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// Determine which parent each of the selected IVs should inherit from.
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for (i = 0; i < ARRAY_COUNT(selectedIvs); i++)
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for (i = 0; i < NELEMS(selectedIvs); i++)
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{
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whichParent[i] = Random() % DAYCARE_MON_COUNT;
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}
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// Set each of inherited IVs on the egg mon.
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for (i = 0; i < ARRAY_COUNT(selectedIvs); i++)
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for (i = 0; i < NELEMS(selectedIvs); i++)
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{
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switch (selectedIvs[i])
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{
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@@ -858,7 +858,7 @@ static u8 GetEggMoves(struct Pokemon *pokemon, u16 *eggMoves)
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numEggMoves = 0;
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eggMoveIdx = 0;
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species = GetMonData(pokemon, MON_DATA_SPECIES);
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for (i = 0; i < ARRAY_COUNT(gEggMoves) - 1; i++)
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for (i = 0; i < NELEMS(gEggMoves) - 1; i++)
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{
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if (gEggMoves[i] == species + EGG_MOVES_SPECIES_OFFSET)
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{
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@@ -1787,7 +1787,7 @@ static void CB2_EggHatch_0(void)
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ResetTempTileDataBuffers();
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ResetBgsAndClearDma3BusyFlags(0);
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InitBgsFromTemplates(0, sBgTemplates_EggHatch, ARRAY_COUNT(sBgTemplates_EggHatch));
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InitBgsFromTemplates(0, sBgTemplates_EggHatch, NELEMS(sBgTemplates_EggHatch));
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ChangeBgX(1, 0, 0);
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ChangeBgY(1, 0, 0);
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