Name symbols in battle_anim_special.c

This commit is contained in:
PikalaxALT
2021-03-14 16:29:33 -04:00
parent 75b9fbc92f
commit 99ec579deb
39 changed files with 472 additions and 456 deletions
+2 -2
View File
@@ -407,7 +407,7 @@ void AnimTask_LoadSandstormBackground(u8 taskId)
gBattle_BG1_Y = 0;
SetGpuReg(REG_OFFSET_BG1HOFS, gBattle_BG1_X);
SetGpuReg(REG_OFFSET_BG1VOFS, gBattle_BG1_Y);
sub_80752A0(&animBg);
GetBattleAnimBg1Data(&animBg);
AnimLoadCompressedBgTilemap(animBg.bgId, gFile_graphics_battle_anims_backgrounds_sandstorm_brew_tilemap);
AnimLoadCompressedBgGfx(animBg.bgId, gFile_graphics_battle_anims_backgrounds_sandstorm_brew_sheet, animBg.tilesOffset);
LoadCompressedPalette(gBattleAnimSpritePal_FlyingDirt, animBg.paletteId * 16, 32);
@@ -464,7 +464,7 @@ static void sub_80B490C(u8 taskId)
}
break;
case 3:
sub_80752A0(&animBg);
GetBattleAnimBg1Data(&animBg);
sub_8075358(animBg.bgId);
++gTasks[taskId].data[12];
break;