use TRUE and FALSE for flag conditionals; more story flags
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@@ -5,16 +5,16 @@ CeladonCity_Condominiums_1F_EventScript_16C321:: @ 816C321
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lock
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faceplayer
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checkflag FLAG_0x2F8
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goto_if_eq EventScript_16C36A
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goto_if TRUE, EventScript_16C36A
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checkflag FLAG_SYS_GAME_CLEAR
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goto_if_eq EventScript_16C374
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goto_if TRUE, EventScript_16C374
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checkflag FLAG_0x2A6
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goto_if_eq EventScript_16C36A
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goto_if TRUE, EventScript_16C36A
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msgbox gUnknown_81960C9
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setflag FLAG_0x2A6
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giveitem ITEM_TEA
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compare_var_to_value VAR_RESULT, 0
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goto_if_eq EventScript_1A6BF9
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goto_if eq, EventScript_1A6BF9
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msgbox gUnknown_8196109
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release
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end
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