use TRUE and FALSE for flag conditionals; more story flags
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@@ -13,11 +13,11 @@ CeladonCity_Restaurant_EventScript_16D1FD:: @ 816D1FD
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lock
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faceplayer
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checkflag FLAG_GOT_COIN_CASE
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goto_if_eq EventScript_16D24B
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goto_if TRUE, EventScript_16D24B
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msgbox gUnknown_81979C1
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checkitemspace ITEM_COIN_CASE, 1
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compare_var_to_value VAR_RESULT, 0
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goto_if_eq EventScript_16D241
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goto_if eq, EventScript_16D241
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additem ITEM_COIN_CASE, 1
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giveitemfanfaremsg gUnknown_8197A38, ITEM_COIN_CASE
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setflag FLAG_GOT_COIN_CASE
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