use TRUE and FALSE for flag conditionals; more story flags
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@@ -11,10 +11,10 @@ CeruleanCity_House3_EventScript_16A9B1:: @ 816A9B1
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setvar VAR_0x8008, 1
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call EventScript_1A8CAD
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checkflag FLAG_DID_ZYNX_TRADE
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goto_if_eq EventScript_16AA23
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goto_if TRUE, EventScript_16AA23
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msgbox gUnknown_81A59FE, MSGBOX_YESNO
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compare_var_to_value VAR_RESULT, 0
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goto_if_eq EventScript_16AA0B
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goto_if eq, EventScript_16AA0B
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call EventScript_1A8CBD
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compare_var_to_value VAR_0x8004, 6
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goto_if ge, EventScript_16AA0B
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