use TRUE and FALSE for flag conditionals; more story flags
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@@ -11,10 +11,10 @@ CinnabarIsland_PokemonLab_Lounge_EventScript_16E2C2:: @ 816E2C2
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setvar VAR_0x8008, 6
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call EventScript_1A8CAD
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checkflag FLAG_0x274
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goto_if_eq EventScript_16E334
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goto_if TRUE, EventScript_16E334
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msgbox gUnknown_81A59FE, MSGBOX_YESNO
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compare_var_to_value VAR_RESULT, 0
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goto_if_eq EventScript_16E31C
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goto_if eq, EventScript_16E31C
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call EventScript_1A8CBD
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compare_var_to_value VAR_0x8004, 6
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goto_if ge, EventScript_16E31C
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@@ -51,10 +51,10 @@ CinnabarIsland_PokemonLab_Lounge_EventScript_16E33E:: @ 816E33E
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specialvar VAR_RESULT, sub_8053A9C
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copyvar VAR_0x8009, VAR_RESULT
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checkflag FLAG_0x275
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goto_if_eq EventScript_16E3D4
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goto_if TRUE, EventScript_16E3D4
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msgbox gUnknown_81A5AD6, MSGBOX_YESNO
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compare_var_to_value VAR_RESULT, 0
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goto_if_eq EventScript_16E3BC
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goto_if eq, EventScript_16E3BC
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special sub_80BF8FC
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waitstate
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copyvar VAR_0x800A, VAR_0x8004
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