use TRUE and FALSE for flag conditionals; more story flags
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@@ -4,15 +4,15 @@ FiveIsland_Meadow_MapScripts:: @ 8168932
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FiveIsland_Meadow_MapScript1_168938:: @ 8168938
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checkflag FLAG_0x2D6
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call_if eq, EventScript_168983
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call_if TRUE, EventScript_168983
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end
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FiveIsland_Meadow_EventScript_168942:: @ 8168942
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lockall
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checkflag FLAG_0x2D6
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goto_if_eq EventScript_168979
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goto_if TRUE, EventScript_168979
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checkflag FLAG_0x2D8
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goto_if_eq EventScript_16895F
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goto_if TRUE, EventScript_16895F
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msgbox gUnknown_818AB8E
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releaseall
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end
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